Melee - Durable - Carry - Disabler

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take mixed damage per second and have their armor reduced.

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 7 seconds, the concoction will explode on Alchemist himself if not thrown.

Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus gold is capped at 30 gold.

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed, hitpoints and regeneration.

Throw it before it blows up!

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take mixed damage per second and have their armor reduced.

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 7 seconds, the concoction will explode on Alchemist himself if not thrown.

Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus gold is capped at 30 gold.

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed, hitpoints and regeneration.

Throw it before it blows up!