Ancient Apparition

Ranged - Support - Disabler

Overview

25 + 2.60
20 + 2.20
18 + 1.40
19 - 29
295
1.8

Cold Feet

Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.


Ice Vortex

Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 16 seconds.


Chilling Touch

A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Ancient Apparition always receives the buff. Lasts 30 seconds.


Ice Blast

An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of hitpoints, they'll instantly shatter. Upgradable by Aghanim's Scepter.


Release

Releases the ice blast early at its current location.



Bio

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Stats

25
15
1
Level
1,510
864
492
Hit Points
1,396
798
325
Mana
126-136
80-90
44-54
Damage
12
6
2
Armor
 
1800 / 800
Sight Range
600
Attack Range
1250
Missile Speed

Abilities

Cold Feet

Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

Mana Cost Mana Cost: 150/150/150/150
Cooldown Cooldown: 15/13/11/9


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE: Magical
DAMAGE OVER TIME: 37.5 / 50 / 62.5 / 75
BREAK DISTANCE: 740 / 740 / 740 / 740
STUN DURATION: 1.25 / 2 / 2.75 / 3.5

Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

Ice Vortex

Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 16 seconds.

Mana Cost Mana Cost: 80/90/100/110
Cooldown Cooldown: 4


ABILITY: Point Target
RADIUS: 275 / 275 / 275 / 275
SLOW: 15% / 20% / 25% / 30%
INCREASED MAGIC DAMAGE: 15% / 20% / 25% / 30%

Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

Chilling Touch

A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Ancient Apparition always receives the buff. Lasts 30 seconds.

Mana Cost Mana Cost: 110/120/130/140
Cooldown Cooldown: 50/42/34/26


ABILITY: Point Target
DAMAGE: Magical
RADIUS: 525
MAX ATTACKS: 3 / 4 / 5 / 6
DAMAGE: 50 / 60 / 70 / 80
ATTACK SPEED: 20

The Ancient Apparition's eternal knowledge brings a frigid enchantment to his allies.

Ice Blast

An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of hitpoints, they'll instantly shatter. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 100/125/150
Cooldown Cooldown: 40


ABILITY: Point Target
DAMAGE: Magical
DAMAGE: 250 / 350 / 450
FROSTBITE DURATION: 8 / 9 / 10
FROSTBITE DAMAGE: 12.5 / 20 / 32
HITPOINTS FOR KILL: 10% / 11% / 12%
SCEPTER DURATION: 17

Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.

Release

Releases the ice blast early at its current location.

Cooldown Cooldown: 1


ABILITY: No Target