Arc Warden

Ranged - Carry - Escape - Nuker

Overview

24 + 2.60
15 + 1.80
24 + 2.30
29 - 39
295
0.1

Flux

Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.


Magnetic Field

Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.


Spark Wraith

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and purging the unit.


Tempest Double

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except items that drop on death. The duplicate has seperate item and ability cooldowns.



Bio

Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...

Stats

25
15
1
Level
2,035
1,218
606
Hit Points
1,383
785
312
Mana
107-117
69-79
44-54
Damage
9
4
0
Armor
 
1800 / 800
Sight Range
625
Attack Range
900
Missile Speed

Abilities

Flux

Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.

Mana Cost Mana Cost: 75
Cooldown Cooldown: 18


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DURATION: 6
DAMAGE PER SECOND: 15 / 30 / 45 / 60
ALLY SEARCH RADIUS: 225
MOVEMENT SPEED SLOW: 35% / 40% / 45% / 50%
CAST RANGE: 600 / 700 / 800 / 900

An infinitesimal fraction of the power which imprisoned the Ancients.

Magnetic Field

Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.

Mana Cost Mana Cost: 110
Cooldown Cooldown: 35/30/25/20


ABILITY: Point Target
PIERCES SPELL IMMUNITY: No
RADIUS: 275
DURATION: 3.5 / 4.5 / 5.5 / 6.5
ATTACK SPEED BONUS: 50 / 60 / 70 / 80
EVASION BONUS: 100%

Time and space are of little consequence to one as old as Zet.

Spark Wraith

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and purging the unit.

Mana Cost Mana Cost: 80
Cooldown Cooldown: 4


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
SEARCH RADIUS: 375
ACTIVATION DELAY: 2
DURATION: 50
WRAITH SPEED: 400
DAMAGE: 100 / 160 / 220 / 280
PURGE DURATION: 0.4 / 0.5 / 0.6 / 0.7

Lesser fragments of Zet's original self.

Tempest Double

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except items that drop on death. The duplicate has seperate item and ability cooldowns.

Cooldown Cooldown: 40/35/30


ABILITY: No Target
DURATION: 12 / 14 / 16

Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.