Axe

Melee - Durable - Initiator - Disabler - Jungler

Overview

18 + 1.60
20 + 2.20
25 + 2.50
24 - 28
290
1.8

Berserker's Call

Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.


Battle Hunger

Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.


Counter Helix

When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.


Culling Blade

Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim's Scepter.



Bio

As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.

Stats

25
15
1
Level
2,145
1,290
625
Hit Points
993
525
234
Mana
129-133
84-88
49-53
Damage
12
6
2
Armor
 
1800 / 800
Sight Range
128
Attack Range
N/A
Missile Speed

Abilities

Berserker's Call

Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.

Mana Cost Mana Cost: 80/90/100/110
Cooldown Cooldown: 16/14/12/10


ABILITY: No Target
DAMAGE: 0 / 0 / 0 / 0
RADIUS: 300
BONUS ARMOR: 40
DURATION: 2 / 2.4 / 2.8 / 3.2

Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.

Battle Hunger

Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.

Mana Cost Mana Cost: 75/85/95/105
Cooldown Cooldown: 20/15/10/5


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
DAMAGE: 15 / 20 / 25 / 30
DURATION: 10 / 12 / 14 / 16
MOVEMENT SLOW: 10%
SPEED BONUS: 10%

Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.

Counter Helix

When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.

Cooldown Cooldown: 0.45/0.40/0.35/0.30


ABILITY: Passive
DAMAGE TYPE: Physical
DAMAGE: 100 / 135 / 170 / 205
RADIUS: 275
CHANCE TO HELIX: 20%

Axe is the only reinforcement this army needs.

Culling Blade

Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 60/120/180
Cooldown Cooldown: 75/65/55


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
KILL THRESHOLD: 250 / 350 / 450
DAMAGE: 150 / 250 / 300
SPEED BONUS: 40%
SPEED DURATION: 6
SPEED RADIUS: 900
SCEPTER COOLDOWN: 6 / 6 / 6
SCEPTER KILL THRESHOLD: 300 / 450 / 625
SCEPTER SPEED DURATION: 10

Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.