Bane

Ranged - Disabler - Nuker - Support

Overview

22 + 2.10
22 + 2.10
22 + 2.10
33 - 39
315
4.08

Enfeeble

Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.


Brain Sap

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.


Nightmare

Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.


Fiend's Grip

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Upgradable by Aghanim's Scepter.


Nightmare End

Wakes you up from a nightmare.



Bio

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Stats

25
15
1
Level
1,906
1,127
568
Hit Points
1,201
668
286
Mana
125-131
84-90
55-61
Damage
14
8
4
Armor
 
1800 / 800
Sight Range
400
Attack Range
900
Missile Speed

Abilities

Enfeeble

Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.

Mana Cost Mana Cost: 95/105/115/125
Cooldown Cooldown: 10


ABILITY: Unit Target
AFFECTS: Enemy Units
REDUCTION: 30 / 60 / 90 / 120

Even the mightiest of warriors crumble before the terror of Atropos.

Brain Sap

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Mana Cost Mana Cost: 125/150/175/200
Cooldown Cooldown: 14


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Pure
DAMAGE: 90 / 160 / 230 / 300

Atropos finds no greater pleasure than to harvest the fear he creates.

Nightmare

Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.

Mana Cost Mana Cost: 165/165/165/165
Cooldown Cooldown: 15


ABILITY: Unit Target
AFFECTS: Heroes
DAMAGE TYPE: Pure
DAMAGE: 20 / 20 / 20 / 20
DURATION: 4 / 5 / 6 / 7
CAST RANGE: 500 / 550 / 600 / 650

A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

Fiend's Grip

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 200/300/400
Cooldown Cooldown: 100


ABILITY: Channeled, Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
MANA DRAIN: 5%
DURATION: 5 / 5 / 5
DAMAGE: 100 / 155 / 215
SCEPTER MANA DRAIN: 10%
SCEPTER DURATION: 7
SCEPTER DAMAGE: 155 / 215 / 270

Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

Nightmare End

Wakes you up from a nightmare.


ABILITY: No Target, Toggle