Batrider

Ranged - Initiator - Disabler - Nuker - Escape

Overview

24 + 2.50
15 + 1.50
23 + 2.40
14 - 18
290
2.1

Sticky Napalm

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.


Flamebreak

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.


Firefly

Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.


Flaming Lasso

Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.



Bio

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Stats

25
15
1
Level
2,061
1,225
587
Hit Points
1,352
767
312
Mana
118-122
73-77
38-42
Damage
10
5
2
Armor
 
1200 / 800
Sight Range
375
Attack Range
900
Missile Speed

Abilities

Sticky Napalm

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.

Mana Cost Mana Cost: 20/20/20/20
Cooldown Cooldown: 3


ABILITY: Point Target
EXTRA DAMAGE: 10 / 15 / 20 / 25
RADIUS: 375 / 375 / 375 / 375
DURATION: 8 / 8 / 8 / 8
MOVEMENT SLOW: 3% / 5% / 7% / 9%
TURN RATE SLOW: 70% / 70% / 70% / 70%

It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

Flamebreak

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.

Mana Cost Mana Cost: 140
Cooldown Cooldown: 14


ABILITY: Point Target
DAMAGE: Magical
DAMAGE: 75 / 150 / 225 / 300
RADIUS: 375 / 375 / 375 / 375
STUN DURATION: 0.5 / 0.5 / 0.5 / 0.5

A molotov cocktail is the weapon of choice for Batrider.

Firefly

Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.

Mana Cost Mana Cost: 100/100/100/100
Cooldown Cooldown: 40


ABILITY: No Target
DAMAGE: Magical
DAMAGE OVER TIME: 20 / 40 / 60 / 80
RADIUS: 200 / 200 / 200 / 200
DURATION: 18 / 18 / 18 / 18

When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

Flaming Lasso

Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Mana Cost Mana Cost: 150/150/150
Cooldown Cooldown: 90/70/50


ABILITY: Unit Target
AFFECTS: Enemy Units
DURATION: 3 / 3.5 / 4

Few dare to ask to ride on the bat, as Batrider gives them free of charge.