Melee - Carry - Jungler

Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second.

Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 225 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.

Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.

Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.

Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second.

Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 225 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.

Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.

Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.