Clockwerk

Melee - Initiator - Durable

Overview

17 + 1.30
13 + 2.30
24 + 2.70
31 - 33
315
1.82

Battery Assault

Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.


Power Cogs

Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.


Rocket Flare

Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.


Hookshot

Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are damaged and stunned. Upgradable by Aghanim's Scepter.



Bio

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.

It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

Stats

25
15
1
Level
2,217
1,324
606
Hit Points
887
458
221
Mana
140-142
93-95
55-57
Damage
12
6
2
Armor
 
1800 / 800
Sight Range
128
Attack Range
N/A
Missile Speed

Abilities

Battery Assault

Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.

Mana Cost Mana Cost: 75/75/75/75
Cooldown Cooldown: 32/28/24/20


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 20 / 40 / 60 / 80
RADIUS: 275 / 275 / 275 / 275
DURATION: 10.5 / 10.5 / 10.5 / 10.5
INTERVAL: 0.7 / 0.7 / 0.7 / 0.7

Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.

Power Cogs

Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.

Mana Cost Mana Cost: 50/60/70/80
Cooldown Cooldown: 15


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DURATION: 5 / 6 / 7 / 8
MANA/HEALTH DRAIN: 80 / 120 / 160 / 200
ATTACKS REQUIRED: 2 / 2 / 2 / 3

One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.

Rocket Flare

Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.

Mana Cost Mana Cost: 50/50/50/50
Cooldown Cooldown: 20/18/16/14


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 80 / 120 / 160 / 200
RADIUS: 575 / 575 / 575 / 575

What started as a festive display has become a useful scouting and bombardment tool.

Hookshot

Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are damaged and stunned. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 150/150/150
Cooldown Cooldown: 70/55/40


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
STUN DURATION: 1 / 1.5 / 2
RANGE: 2000 / 2500 / 3000
DAMAGE: 100 / 200 / 300
SCEPTER COOLDOWN: 12 / 12 / 12

A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.