Dazzle

Ranged - Support - Lane Support

Overview

27 + 3.40
21 + 1.70
16 + 1.85
14 - 32
305
1.94

Poison Touch

Casts a poisonous spell on an enemy unit, gradually slowing movement, and causing damage over time. LEVEL 1 - Slows the target by 33% for 3 seconds. LEVEL 2 - Slows the target by 33% for 2 seconds, then by 66% for 1 second. LEVEL 3 - Slows the target by 33%, 66%, and 100%, for 1 second each. LEVEL 4 - Slows the target by 33% for 1 second, then 66% for 1 second, then stuns for 1 second.


Shallow Grave

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.


Shadow Wave

Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby. Dazzle is always healed by Shadow Wave.


Weave

Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time. Upgradable by Aghanim's Scepter.



Bio

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

Stats

25
15
1
Level
1,678
946
454
Hit Points
1,672
970
351
Mana
143-161
89-107
41-59
Damage
10
5
2
Armor
 
1800 / 800
Sight Range
550
Attack Range
1200
Missile Speed

Abilities

Poison Touch

Casts a poisonous spell on an enemy unit, gradually slowing movement, and causing damage over time. LEVEL 1 - Slows the target by 33% for 3 seconds. LEVEL 2 - Slows the target by 33% for 2 seconds, then by 66% for 1 second. LEVEL 3 - Slows the target by 33%, 66%, and 100%, for 1 second each. LEVEL 4 - Slows the target by 33% for 1 second, then 66% for 1 second, then stuns for 1 second.

Mana Cost Mana Cost: 100/115/130/145
Cooldown Cooldown: 15/13/11/7


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: No
DAMAGE: 14 / 20 / 26 / 32
SLOW TIME: 3
DAMAGE DURATION: 10

One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.

Shallow Grave

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.

Mana Cost Mana Cost: 140/130/120/110
Cooldown Cooldown: 60/45/30/15


ABILITY: Unit Target
AFFECTS: Allied Heroes
PIERCES SPELL IMMUNITY: Yes
DURATION: 5 / 5 / 5 / 5
RANGE: 550 / 700 / 850 / 1000

Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.

Shadow Wave

Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby. Dazzle is always healed by Shadow Wave.

Mana Cost Mana Cost: 80/90/100/110
Cooldown Cooldown: 12/10/8/6


ABILITY: Unit Target
AFFECTS: Allied Units
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 80 / 100 / 120 / 140
HEAL ARC RADIUS: 475
DAMAGE RADIUS: 185
MAX HEAL TARGETS: 4 / 5 / 6 / 7

While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.

Weave

Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 100/100/100
Cooldown Cooldown: 40


ABILITY: Point Target
PIERCES SPELL IMMUNITY: Yes
RADIUS: 575 / 575 / 575
ARMOR PER SECOND: 0.75 / 1 / 1.25
DURATION: 24
SCEPTER RADIUS: 775 / 775 / 775
SCEPTER ARMOR PER SECOND: 1.25 / 1.5 / 1.75

His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.