Huskar

Ranged - Carry - Initiator - Durable

Overview

18 + 1.50
15 + 1.40
21 + 2.40
21 - 30
300
1.1

Inner Vitality

Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.


Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds.


Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.


Life Break

Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune. Upgradable by Aghanim's Scepter.



Bio

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Stats

25
15
1
Level
2,023
1,187
549
Hit Points
962
507
234
Mana
120-129
76-85
42-51
Damage
9
4
1
Armor
 
1800 / 800
Sight Range
400
Attack Range
1400
Missile Speed

Abilities

Inner Vitality

Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.

Mana Cost Mana Cost: 170/170/170/170
Cooldown Cooldown: 25/22/19/16


ABILITY: Unit Target
AFFECTS: Allied Heroes
HP REGEN: 2 / 4 / 6 / 8
BONUS FROM ATTRIBUTE: 5% / 10% / 15% / 20%
BONUS WHEN HURT: 30% / 45% / 60% / 75%

While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.

Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds.

Mana Cost Mana Cost: 0/0/0/0
Cooldown Cooldown: 0


ABILITY: Auto-Cast, Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
DAMAGE TYPE: 5 / 10 / 15 / 20
HEALTH COST: 15

The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.

Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.


ABILITY: Passive
BONUS ATTACK SPEED: 14 / 16 / 18 / 20
BONUS RESISTANCE: 4% / 5% / 6% / 7%

After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

Life Break

Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 0/0/0
Cooldown Cooldown: 12


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
DAMAGE DEALT: 35%
DAMAGE TAKEN: 35%
MOVEMENT SLOW: 40% / 50% / 60%
SLOW DURATION: 4 / 5 / 6
SCEPTER DAMAGE DEALT: 65%
SCEPTER COOLDOWN: 4

No matter the danger, Huskar thrusts himself into melees that only he can survive.