Io

Ranged - Support - Lane Support - Nuker

Overview

23 + 1.70
14 + 1.60
17 + 1.90
26 - 35
295
-0.04

Tether

Tether yourself to an allied unit, granting both of you bonus movement speed. When you restore health or mana, your target gains 1.5x the amount. Any enemy unit that crosses the tether is slowed. The tether breaks when the allied unit moves too far away, or Io cancels the tether.


Break Tether

Break the link to the tethered unit.


Spirits

Summon five particle spirits that dance in a circle around Io, damaging all that they hit around you. If a particle hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirits, but don't cause them to explode. After the duration, the Spirits will explode.


Overcharge

Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.


Relocate

Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from.


Spirits In

Calls the spirits closer to you. Can be toggled on and off.


Spirits Out

Sends the spirits farther away from you. Can be toggled on and off.



Bio

Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.

Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe.


Stats

25
15
1
Level
1,719
978
473
Hit Points
1,089
608
299
Mana
109-118
70-79
43-52
Damage
8
3
-0
Armor
 
1800 / 800
Sight Range
575
Attack Range
1200
Missile Speed

Abilities

Tether

Tether yourself to an allied unit, granting both of you bonus movement speed. When you restore health or mana, your target gains 1.5x the amount. Any enemy unit that crosses the tether is slowed. The tether breaks when the allied unit moves too far away, or Io cancels the tether.

Mana Cost Mana Cost: 40/40/40/40
Cooldown Cooldown: 12


ABILITY: Unit Target
AFFECTS: Allies
MAX TETHER DISTANCE: 900 / 900 / 900 / 900
MOVEMENT SPEED BONUS: 17%
TETHER DURATION: 12 / 12 / 12 / 12
ENEMY MOVEMENT SLOW: 100%
ENEMY ATTACK SLOW: 100
ENEMY SLOW DURATION: 0.75 / 1.25 / 1.75 / 2.25

The benevolent touch of Io brings strength from between the planes.

Break Tether

Break the link to the tethered unit.

Cooldown Cooldown: 1


ABILITY: No Target

Spirits

Summon five particle spirits that dance in a circle around Io, damaging all that they hit around you. If a particle hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirits, but don't cause them to explode. After the duration, the Spirits will explode.

Mana Cost Mana Cost: 120/130/140/150
Cooldown Cooldown: 20/18/16/14


ABILITY: No Target
DAMAGE TYPE: Magical
CREEP DAMAGE: 8 / 14 / 20 / 26
HERO DAMAGE: 25 / 50 / 75 / 100
OSCILLATION RADIUS: 875 / 875 / 875 / 875
EXPLOSION RADIUS: 300 / 300 / 300 / 300
DURATION: 19 / 19 / 19 / 19

Io twists the particles of the universe with his unimaginable capabilities.

Overcharge

Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.

Cooldown Cooldown: 2


ABILITY: No Target, Toggle
ATTACK SPEED: 40 / 50 / 60 / 70
INCOMING DAMAGE REDUCTION: 5% / 10% / 15% / 20%
HP/MANA DRAIN: 4.5% / 4.5% / 4.5% / 4.5%

Drawing on the energy of matter from all worlds, Io begins the unravelling of time.

Relocate

Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from.

Mana Cost Mana Cost: 100/100/100
Cooldown Cooldown: 90/75/60


ABILITY: Point Target
CAST DELAY: 2.5 / 2.25 / 2
RETURN TIME: 12 / 12 / 12

Io is the embodiment of the mystery of the universe.

Spirits In

Calls the spirits closer to you. Can be toggled on and off.


ABILITY: No Target, Toggle

Spirits Out

Sends the spirits farther away from you. Can be toggled on and off.


ABILITY: No Target, Toggle