Melee - Carry - Pusher

Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.

Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move at 300 movement speed after being summoned. Lasts 25 seconds.

Gives Juggernaut a chance to deal double damage on each attack.

Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. Juggernaut is invulnerable for the duration. Upgradable by Aghanim's Scepter.

Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.

Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move at 300 movement speed after being summoned. Lasts 25 seconds.

Gives Juggernaut a chance to deal double damage on each attack.

Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. Juggernaut is invulnerable for the duration. Upgradable by Aghanim's Scepter.