Juggernaut

Melee - Carry - Pusher

Overview

14 + 1.40
20 + 2.85
20 + 1.90
24 - 28
305
3.8

Blade Fury

Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.


Healing Ward

Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move at 450 movement speed after being summoned. Lasts 25 seconds.


Blade Dance

Gives Juggernaut a chance to deal double damage on each attack.


Omnislash

Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. Juggernaut is invulnerable for the duration. Upgradable by Aghanim's Scepter.



Bio

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Stats

25
15
1
Level
1,776
1,035
530
Hit Points
879
437
182
Mana
132-136
84-88
44-48
Damage
16
9
4
Armor
 
1800 / 800
Sight Range
128
Attack Range
N/A
Missile Speed

Abilities

Blade Fury

Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.

Mana Cost Mana Cost: 110/110/110/110
Cooldown Cooldown: 30/27/24/21


ABILITY: No Target
DAMAGE: Magical
DAMAGE: 80 / 100 / 120 / 140
RADIUS: 250

Yurnero's renowned katana techniques are feared by warriors and sorcerors alike.

Healing Ward

Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move at 450 movement speed after being summoned. Lasts 25 seconds.

Mana Cost Mana Cost: 80/100/120/140
Cooldown Cooldown: 60


ABILITY: Point Target
MAX HP PER SECOND: 2% / 3% / 4% / 5%

Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.

Blade Dance

Gives Juggernaut a chance to deal double damage on each attack.


ABILITY: Passive
CRITICAL DAMAGE: 200%
CRITICAL CHANCE: 15% / 20% / 25% / 35%

The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.

Omnislash

Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. Juggernaut is invulnerable for the duration. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 200/275/350
Cooldown Cooldown: 130/120/110


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE: Physical
JUMPS: 3 / 6 / 9
JUMP RADIUS: 425
SCEPTER COOLDOWN: 70
SCEPTER JUMPS: 6 / 9 / 12

'The fruits of discipline; with practice comes strength.'