Keeper of the Light

Ranged - Nuker - Support - Lane Support

Overview

22 + 2.80
15 + 1.60
14 + 1.80
18 - 32
315
1.1

Illuminate

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt. Upgradable by Aghanim's Scepter, allowing Illuminate to heal allies for 75% of its damage values during daytime.


Mana Leak

Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.


Chakra Magic

Restores mana to the target unit.


Recall

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.


Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.


Spirit Form

Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities. Upgradable by Aghanim's Scepter.


Release Illuminate

Release the channel early.


Illuminate

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt. Upgradable by Aghanim's Scepter, allowing Illuminate to heal allies for 75% of its damage values during daytime.



Bio

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Stats

25
15
1
Level
1,617
895
416
Hit Points
1,420
796
286
Mana
127-141
79-93
40-54
Damage
9
4
1
Armor
 
1800 / 800
Sight Range
600
Attack Range
900
Missile Speed

Abilities

Illuminate

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt. Upgradable by Aghanim's Scepter, allowing Illuminate to heal allies for 75% of its damage values during daytime.

Mana Cost Mana Cost: 150/160/170/180
Cooldown Cooldown: 10


ABILITY: Channeled, Point Target
DAMAGE TYPE: Magical
DAMAGE PER SECOND: 100 / 100 / 100 / 100
RADIUS: 350 / 350 / 350 / 350
RANGE: 1550
MAX CHANNEL TIME: 2 / 3 / 4 / 5

Ezalor's hidden light reveals itself in marvelous fashion.

Mana Leak

Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.

Mana Cost Mana Cost: 75/75/75/75
Cooldown Cooldown: 16


ABILITY: Unit Target
AFFECTS: Enemy Units
LEAK DURATION: 5 / 6 / 7 / 8
MANA LEAK PERCENT: 5%
STUN DURATION: 1.5 / 2 / 2.5 / 3
CAST RANGE: 550 / 700 / 850 / 1000

Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.

Chakra Magic

Restores mana to the target unit.

Mana Cost Mana Cost: 25/45/65/85
Cooldown Cooldown: 19/18/17/16


ABILITY: Unit Target
AFFECTS: Allied Units
MANA RESTORE: 75 / 150 / 225 / 300

In the same vein, Ezalor bestows his harmony among others.

Recall

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.

Mana Cost Mana Cost: 100/100/100
Cooldown Cooldown: 15


ABILITY: No Target, Channeled, Unit Target, Point Target
AFFECTS: Allies
TELEPORT DELAY: 5 / 4 / 3

Walk towards the light.

Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.

Mana Cost Mana Cost: 50/50/50
Cooldown Cooldown: 20/16/12


ABILITY: Point Target
RADIUS: 675 / 675 / 675
DURATION: 3 / 4 / 5
MISS CHANCE: 80% / 80% / 80%
KNOCKBACK DISTANCE: 400

The Primordial light turns the tides of battle in favor of Ezalor and his allies.

Spirit Form

Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 100/100/100
Cooldown Cooldown: 80/70/60


ABILITY: No Target
DURATION: 40 / 40 / 40

In a flash of light, Ezalor reveals his true nature.

Release Illuminate

Release the channel early.


ABILITY: No Target

Illuminate

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage is dealt. Upgradable by Aghanim's Scepter, allowing Illuminate to heal allies for 75% of its damage values during daytime.

Mana Cost Mana Cost: 150/160/170/180
Cooldown Cooldown: 10


ABILITY: Point Target
DAMAGE TYPE: Magical
DAMAGE PER SECOND: 100 / 100 / 100 / 100
RADIUS: 350 / 350 / 350 / 350
RANGE: 1550
MAX CHANNEL TIME: 2 / 3 / 4 / 5

Ezalor's hidden light reveals itself in marvelous fashion.