Luna

Ranged - Carry - Nuker

Overview

16 + 1.85
22 + 2.80
15 + 1.90
26 - 32
330
3.08

Lucent Beam

Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.


Moon Glaive

Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.


Lunar Blessing

Grants bonus damage to nearby allied heroes, while blessing Luna with extra night vision.


Eclipse

Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds. Upgradable by Aghanim's Scepter.



Bio

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Stats

25
15
1
Level
1,681
940
435
Hit Points
1,045
545
208
Mana
135-141
87-93
48-54
Damage
15
9
3
Armor
 
1800 / 800
Sight Range
330
Attack Range
900
Missile Speed

Abilities

Lucent Beam

Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.

Mana Cost Mana Cost: 90/100/110/120
Cooldown Cooldown: 6


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE: Magical
DAMAGE: 75 / 150 / 225 / 300
STUN DURATION: 0.6 / 0.6 / 0.6 / 0.6

Selemene smites those who encroach upon the Nightsilver Woods.

Moon Glaive

Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.


ABILITY: Passive
RADIUS: 500 / 500 / 500 / 500
BOUNCES: 1 / 2 / 3 / 5
DAMAGE REDUCTION: 35%

Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.

Lunar Blessing

Grants bonus damage to nearby allied heroes, while blessing Luna with extra night vision.


ABILITY: Passive
RADIUS: 900 / 900 / 900 / 900
BONUS DAMAGE: 14 / 22 / 30 / 38
BONUS NIGHT VISION: 1000 / 1000 / 1000 / 1000

The Goddess of the Moon smiles upon her kin.

Eclipse

Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 150/200/250
Cooldown Cooldown: 160/150/140


ABILITY: No Target
DAMAGE: Magical
RADIUS: 675 / 675 / 675
STRIKE INTERVAL: 0.6 / 0.6 / 0.6
BEAMS: 4 / 7 / 10
MAX HITS: 4 / 4 / 4
DURATION: 1.8 / 3.6 / 5.4
SCEPTER BEAMS: 4 / 8 / 12
SCEPTER MAX HITS: 4 / 8 / 12
SCEPTER DURATION: 1.8 / 4.2 / 6.6

In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.