Sand King

Melee - Initiator - Disabler - Nuker - Escape - Jungler

Overview

16 + 1.80
19 + 2.10
21 + 2.60
25 - 41
300
2.66

Burrowstrike

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Upgradable by Aghanim's Scepter, increasing the range and applies Caustic Finale to every heroes hit by Burrowstrike. Upgradable by Aghanim's Scepter.


Sand Storm

CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.


Caustic Finale

Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals 50% damage if its timer expires. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.


Epicenter

CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.



Bio

The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.

Stats

25
15
1
Level
2,115
1,241
549
Hit Points
1,030
536
208
Mana
128-144
82-98
46-62
Damage
13
7
3
Armor
 
1800 / 800
Sight Range
128
Attack Range
900
Missile Speed

Abilities

Burrowstrike

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Upgradable by Aghanim's Scepter, increasing the range and applies Caustic Finale to every heroes hit by Burrowstrike. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 110/120/130/140
Cooldown Cooldown: 11


ABILITY: Unit Target, Point Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 100 / 160 / 220 / 280
STUN DURATION: 2.17
RANGE: 350 / 450 / 550 / 650
SCEPTER RANGE: 700 / 900 / 1100 / 1300

Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.

Sand Storm

CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.

Mana Cost Mana Cost: 60/50/40/30
Cooldown Cooldown: 40/30/20/10


ABILITY: No Target, Channeled
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 25 / 50 / 75 / 100
INVISIBILITY DELAY: 1.5
RADIUS: 525
DURATION: 20 / 40 / 60 / 80

Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.

Caustic Finale

Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals 50% damage if its timer expires. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.


ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
EXPLODE RADIUS: 400
EXPLODE DEATH DAMAGE: 90 / 130 / 170 / 220
EXPLODE TIMER DAMAGE: 45 / 65 / 85 / 110
EXPLODE TIMER: 6
MOVE SLOW: 30%
SLOW DURATION: 3

An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.

Epicenter

CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Mana Cost Mana Cost: 175/250/325
Cooldown Cooldown: 140/120/100


ABILITY: No Target, Channeled
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
PULSES: 6 / 8 / 10
DAMAGE PER PULSE: 110 / 110 / 110
MOVEMENT SLOW: 30% / 30% / 30%
ATTACK SLOW: 30
SLOW DURATION: 3

Many an explorer was lost to the quicksands of the Scintillant Waste.