Shadow Fiend

Ranged - Carry - Nuker

Overview

18 + 2.00
20 + 2.90
15 + 2.00
15 - 21
305
1.8

Shadowraze

Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.


Necromastery

Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.


Presence of the Dark Lord

Shadow Fiend's presence reduces the armor of nearby enemies.


Requiem of Souls

Captured souls are used to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem of Souls has a 1.67 second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown.



Bio

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Stats

25
15
1
Level
1,727
967
435
Hit Points
1,118
598
234
Mana
125-131
76-82
35-41
Damage
14
7
2
Armor
 
1800 / 800
Sight Range
500
Attack Range
1200
Missile Speed

Abilities

Shadowraze

Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.

Mana Cost Mana Cost: 75/75/75/75
Cooldown Cooldown: 10


ABILITY: No Target
DAMAGE TYPE: Magical
DAMAGE: 75 / 150 / 225 / 300
RANGE: 200

Nevermore's trademark for harvesting souls.

Necromastery

Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.


ABILITY: Passive
DAMAGE PER SOUL: 2
MAX SOULS: 15 / 22 / 29 / 36

Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.

Presence of the Dark Lord

Shadow Fiend's presence reduces the armor of nearby enemies.


ABILITY: Passive, Aura
AFFECTS: Enemies
REDUCTION: 3 / 4 / 5 / 6
RADIUS: 900

Even being near Nevermore eats away at one's soul.

Requiem of Souls

Captured souls are used to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem of Souls has a 1.67 second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its cooldown.

Mana Cost Mana Cost: 150/175/200
Cooldown Cooldown: 120/110/100


ABILITY: No Target
DAMAGE TYPE: Magical
DAMAGE: 80 / 120 / 160
SLOW: 25%
SLOW DURATION: 5.000000
DAMAGE REDUCTION: 50%

The captured souls of those past slain are released to ravage their former allies.