Melee - Durable - Carry - Disabler

Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning, then dealing damage over time and slowing the target.

Nearby friendly melee units gain hit points based on their damage dealt when attacking enemy units.

Skeleton King gains a chance to deal bonus damage on an attack.

Skeleton King's bones reform after death, causing him to resurrect when killed in battle. Upon Reincarnation, enemy units in the area will be slowed by 30%.

Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning, then dealing damage over time and slowing the target.

Nearby friendly melee units gain hit points based on their damage dealt when attacking enemy units.

Skeleton King gains a chance to deal bonus damage on an attack.

Skeleton King's bones reform after death, causing him to resurrect when killed in battle. Upon Reincarnation, enemy units in the area will be slowed by 30%.