Slardar

Melee - Carry - Durable - Disabler - Initiator

Overview

15 + 1.50
17 + 2.40
21 + 2.80
30 - 38
300
5.38

Sprint

Slardar moves significantly faster, but takes bonus damage.


Slithereen Crush

Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.


Bash

Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.


Amplify Damage

Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.



Bio

Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.

Stats

25
15
1
Level
2,206
1,294
549
Hit Points
923
468
195
Mana
138-146
90-98
51-59
Damage
16
10
5
Armor
 
1800 / 800
Sight Range
128
Attack Range
N/A
Missile Speed

Abilities

Sprint

Slardar moves significantly faster, but takes bonus damage.

Cooldown Cooldown: 28


ABILITY: No Target
ADDITIONAL DAMAGE: 15%
BONUS SPEED: 20% / 28% / 36% / 44%
DURATION: 20 / 20 / 20 / 20

As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Slithereen Crush

Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.

Mana Cost Mana Cost: 80/95/105/115
Cooldown Cooldown: 8


ABILITY: No Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: No
DAMAGE: 50 / 100 / 150 / 200
RADIUS: 350
MOVEMENT SLOW: 20%
ATTACK SLOW: 20
SLOW DURATION: 2
STUN DURATION: 1.6 / 1.9 / 2.2 / 2.5

A swift crush of might and water breaks even the toughest of defenses.

Bash

Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.


ABILITY: Passive
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
CHANCE: 10% / 15% / 20% / 25%
BONUS DAMAGE: 60 / 80 / 100 / 120
DURATION: 1

Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Amplify Damage

Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.

Mana Cost Mana Cost: 25/25/25
Cooldown Cooldown: 10


ABILITY: Unit Target
AFFECTS: Enemy Units
PIERCES SPELL IMMUNITY: Yes
ARMOR REDUCTION: 10 / 15 / 20
DURATION: 25 / 25 / 25

Slardar's lure-light reveals even the most hidden of opponents, as well as their vulnerabilities.