Ranged - Carry

Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.

Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun. Headshot procs cannot be evaded.

Extends the attack range of Sniper's rifle.

Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.

Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.

Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun. Headshot procs cannot be evaded.

Extends the attack range of Sniper's rifle.

Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.