Sniper

Ranged - Carry

Overview

15 + 2.60
21 + 2.90
16 + 1.70
15 - 21
290
1.94

Shrapnel

Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.


Headshot

Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies. Headshot procs cannot be evaded.


Take Aim

Extends the attack range of Sniper's rifle.


Assassinate

Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.



Bio

Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Stats

25
15
1
Level
1,609
906
454
Hit Points
1,266
668
195
Mana
126-132
77-83
36-42
Damage
14
8
2
Armor
 
1800 / 1000
Sight Range
550
Attack Range
3000
Missile Speed

Abilities

Shrapnel

Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.

Mana Cost Mana Cost: 120/120/120/120
Cooldown Cooldown: 15


ABILITY: Point Target
DAMAGE TYPE: Magical
DAMAGE: 12 / 24 / 36 / 48
MOVEMENT SPEED: 15% / 20% / 25% / 30%
RADIUS: 450
DURATION: 9

Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

Headshot

Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies. Headshot procs cannot be evaded.


ABILITY: Passive
DAMAGE TYPE: Physical
DAMAGE: 15 / 40 / 65 / 90
CHANCE: 40%

Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.

Take Aim

Extends the attack range of Sniper's rifle.


ABILITY: Passive
BONUS RANGE: 100 / 200 / 300 / 400

Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.

Assassinate

Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.

Mana Cost Mana Cost: 175/275/375
Cooldown Cooldown: 20/15/10


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
DAMAGE: 355 / 505 / 655
RANGE: 2000 / 2500 / 3000

In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.