Melee - Carry - Durable

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.

Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

Spectre physically possesses a chosen Haunt.

Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.

Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

Spectre physically possesses a chosen Haunt.

Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.