Techies

Ranged - Nuker - Disabler

Overview

22 + 2.90
14 + 1.30
17 + 2.00
7 - 9
270
6.96

Proximity Mines

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.


Stasis Trap

Plant an invisible trap that roots nearby enemy units instantly when triggered.


Blast Off!

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.


Focused Detonate

Detonate all remote mines in the target area.


Minefield Sign

Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds. Upgradable by Aghanim's Scepter.


Remote Mines

Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings. Upgradable by Aghanim's Scepter.



Bio

In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled.

Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Stats

25
15
1
Level
1,765
1,005
473
Hit Points
1,451
814
286
Mana
119-121
70-72
29-31
Damage
14
10
7
Armor
 
1800 / 800
Sight Range
700
Attack Range
900
Missile Speed

Abilities

Proximity Mines

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.

Mana Cost Mana Cost: 110/130/150/170
Cooldown Cooldown: 12


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
RADIUS: 400
DAMAGE: 150 / 350 / 550 / 750
BUILDING DAMAGE: 25%
ACTIVATION DELAY: 1.75

The bane of Toterin!

Stasis Trap

Plant an invisible trap that roots nearby enemy units instantly when triggered.

Mana Cost Mana Cost: 80/110/140/160
Cooldown Cooldown: 20/16/13/10


ABILITY: Point Target
PIERCES SPELL IMMUNITY: No
TRIGGER RADIUS: 400
ROOT RADIUS: 600
ROOT DURATION: 2 / 3 / 4 / 5
TRAP FADE TIME: 2

The scourge of Trapper Town!

Blast Off!

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.

Mana Cost Mana Cost: 100/125/150/175
Cooldown Cooldown: 35


ABILITY: Point Target
AFFECTS: Enemies
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RADIUS: 400
SILENCE DURATION: 4 / 5 / 6 / 7
MAX HP SELF DAMAGE: 50%

Where we going?

Focused Detonate

Detonate all remote mines in the target area.

Cooldown Cooldown: 1


ABILITY: Point Target
DAMAGE TYPE: Magical
RADIUS: 700

Why light one fuse when you can light them all?

Minefield Sign

Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds. Upgradable by Aghanim's Scepter.

Cooldown Cooldown: 360


ABILITY: Point Target
DAMAGE TYPE: DOTA_ToolTip_Damage_None
SIGN DURATION: 180

Watch your step!

Remote Mines

Plant an invisible explosive that will only detonate after a brief delay when triggered. Does not damage buildings. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 200/240/300
Cooldown Cooldown: 10


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 300 / 450 / 600
EXPLOSION RADIUS: 425
MINE DURATION: 600
FADE TIME: 2
CAST RANGE: 500
SCEPTER DAMAGE: 450 / 600 / 750
SCEPTER CAST RANGE: 700

The downfall of Dredger's Bight!