Templar Assassin

Ranged - Carry - Escape

Overview

20 + 2.00
23 + 2.70
18 + 2.10
30 - 36
305
4.22

Refraction

Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.


Meld

Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.


Psi Blades

Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.


Trap

Springs the nearest trap, slowing nearby enemies.


Psionic Trap

Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 5% every second, up to 50%.



Bio

Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.

Stats

25
15
1
Level
1,830
1,051
492
Hit Points
1,144
624
260
Mana
138-144
91-97
53-59
Damage
16
10
4
Armor
 
1800 / 800
Sight Range
140
Attack Range
900
Missile Speed

Abilities

Refraction

Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.

Mana Cost Mana Cost: 100
Cooldown Cooldown: 17


ABILITY: No Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
INSTANCES: 3 / 4 / 5 / 6
BONUS DAMAGE: 20 / 40 / 60 / 80
DURATION: 17 / 17 / 17 / 17

Manipulating her psionic veil, Lanaya bends nature's law to her will.

Meld

Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.

Mana Cost Mana Cost: 50/50/50/50
Cooldown Cooldown: 7


ABILITY: No Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
BONUS DAMAGE: 50 / 100 / 150 / 200
ARMOR REDUCTION: 2 / 4 / 6 / 8
ARMOR REDUCTION DURATION: 10

Lanaya is as elusive as her covenant with the Hidden Temple.

Psi Blades

Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.


ABILITY: Passive
DAMAGE TYPE: Pure
PIERCES SPELL IMMUNITY: Yes
BONUS ATTACK RANGE: 60 / 120 / 180 / 240
SPLIT RANGE: 590 / 630 / 670 / 710

Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality.

Trap

Springs the nearest trap, slowing nearby enemies.

Cooldown Cooldown: 0.50


ABILITY: No Target
PIERCES SPELL IMMUNITY: No

Psionic Trap

Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 5% every second, up to 50%.

Mana Cost Mana Cost: 15/15/15
Cooldown Cooldown: 11/8/5


ABILITY: Point Target
PIERCES SPELL IMMUNITY: No
MAX TRAPS: 5 / 8 / 11
MIN MOVEMENT SLOW: 30%
MAX MOVEMENT SLOW: 50%
SLOW DURATION: 5

Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.