Tiny

Melee - Disabler - Nuker - Initiator - Durable

Overview

14 + 1.60
9 + 0.90
24 + 3.00
37 - 43
285
0.26

Avalanche

Bombards an area with rocks, stunning and damaging enemy land units.


Toss

Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.


Craggy Exterior

Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.


Grow

Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.



Bio

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Stats

25
15
1
Level
2,354
1,404
606
Hit Points
941
473
182
Mana
153-159
103-109
61-67
Damage
6
2
0
Armor
 
1800 / 800
Sight Range
128
Attack Range
N/A
Missile Speed

Abilities

Avalanche

Bombards an area with rocks, stunning and damaging enemy land units.

Mana Cost Mana Cost: 120/120/120/120
Cooldown Cooldown: 17


ABILITY: Point Target
DAMAGE TYPE: Magical
DAMAGE: 100 / 180 / 260 / 300
RADIUS: 275 / 275 / 275 / 275
STUN DURATION: 1

Inanimate rock becomes animate when called by the Stone Giant.

Toss

Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.

Mana Cost Mana Cost: 120/120/120/120
Cooldown Cooldown: 9


ABILITY: Unit Target
DAMAGE TYPE: Magical
RADIUS: 275 / 275 / 275 / 275
RANGE: 1300
DAMAGE: 75 / 150 / 225 / 300

Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Craggy Exterior

Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.


ABILITY: Passive
DAMAGE TYPE: Magical
DAMAGE: 25 / 35 / 45 / 55
CHANCE TO STUN: 10% / 15% / 20% / 25%
STUN DURATION: 1 / 1.25 / 1.5 / 1.75
BONUS ARMOR: 2 / 3 / 4 / 5
RANGE: 300 / 300 / 300 / 300

Melee warriors tend to find attacking the Stone Giant largely ineffective.

Grow

Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.


ABILITY: Passive
BONUS DAMAGE: 50 / 100 / 150
ATTACK SPEED LOSS: 20 / 35 / 50
MOVEMENT SPEED: 20 / 40 / 60
TOSS BONUS: 35% / 50% / 65%
SCEPTER BONUS RANGE: 107
SCEPTER CLEAVE DAMAGE: 50%
SCEPTER BONUS BUILDING DAMAGE: 75%
SCEPTER TOSS BONUS: 50% / 65% / 80%

Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.