Treant Protector

Melee - Durable - Initiator - Lane Support - Disabler

Overview

17 + 1.80
15 + 2.00
25 + 3.30
56 - 64
300
1.1

Nature's Guise

Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.


Leech Seed

Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 6 times.


Living Armor

Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources . Dispels when a number of damage instances are taken.


Eyes In The Forest

Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 800 radius of a summoned tree will be entangled and damaged.


Overgrowth

Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking. Upgradable by Aghanim's Scepter.



Bio

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Stats

25
15
1
Level
2,510
1,503
625
Hit Points
1,043
549
221
Mana
180-188
127-135
81-89
Damage
11
5
1
Armor
 
1800 / 800
Sight Range
128
Attack Range
N/A
Missile Speed

Abilities

Nature's Guise

Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.

Mana Cost Mana Cost: 60
Cooldown Cooldown: 10/8/6/4


ABILITY: Unit Target
AFFECTS: Allied Units
DURATION: 15 / 30 / 45 / 60
FADE TIME: 2
TREE RADIUS: 375 / 375 / 375 / 375
MOVEMENT SPEED: 10% / 10% / 10% / 10%

The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Leech Seed

Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 6 times.

Mana Cost Mana Cost: 140
Cooldown Cooldown: 16/14/12/10


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
DAMAGE PER PULSE: 15 / 30 / 45 / 60
MOVEMENT SLOW: 28%
RADIUS: 500
DURATION: 4.5

Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Living Armor

Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources . Dispels when a number of damage instances are taken.

Mana Cost Mana Cost: 50
Cooldown Cooldown: 32/26/20/14


ABILITY: Unit Target, Point Target
AFFECTS: Allied Units
DAMAGE INSTANCES: 4 / 5 / 6 / 7
REGEN: 4 / 7 / 10 / 13
BLOCK: 20 / 40 / 60 / 80
DURATION: 15

The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Eyes In The Forest

Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 800 radius of a summoned tree will be entangled and damaged.

Mana Cost Mana Cost: 100
Cooldown Cooldown: 55


ABILITY: Unit Target
TREE VISION RADIUS: 800
OVERGROWTH RADIUS: 800
OVERGROWTH DAMAGE PER SEC: 135

One can never be too certain who, or what, might need protecting.

Overgrowth

Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 150/175/200
Cooldown Cooldown: 70


ABILITY: No Target
DAMAGE TYPE: Magical
DURATION: 3 / 3.75 / 4.5
RADIUS: 675

Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.