Tusk

Melee - Initiator - Durable

Overview

18 + 1.70
23 + 2.10
23 + 2.30
27 - 31
305
3.22

Ice Shards

Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 5 seconds.


Snowball

Tusk begins rolling into a snowball, automatically gathering allied Heroes within a 100 radius. Allies within a 400 radius can also be added to the snowball by right-clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its speed and damage.


Frozen Sigil

Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.


Walrus PUNCH!

Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing.


Launch Snowball

Launch the snowball toward the target.



Bio

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.

No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Stats

25
15
1
Level
2,016
1,199
587
Hit Points
1,024
543
234
Mana
125-129
82-86
50-54
Damage
13
7
3
Armor
 
1800 / 800
Sight Range
128
Attack Range
N/A
Missile Speed

Abilities

Ice Shards

Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 5 seconds.

Mana Cost Mana Cost: 120/120/120/120
Cooldown Cooldown: 18/16/14/12


ABILITY: Point Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RADIUS: 200
SHARD DAMAGE: 70 / 140 / 210 / 280
SHARD DURATION: 7
CAST RANGE: 1800

In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.

Snowball

Tusk begins rolling into a snowball, automatically gathering allied Heroes within a 100 radius. Allies within a 400 radius can also be added to the snowball by right-clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its speed and damage.

Mana Cost Mana Cost: 75/75/75/75
Cooldown Cooldown: 21/20/19/18


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
BASE DAMAGE: 80 / 120 / 160 / 200
BONUS DAMAGE PER ALLY: 20 / 30 / 40 / 50
BONUS SPEED PER ALLY: 100
STUN DURATION: 0.5 / 0.75 / 1 / 1.25
GATHER RADIUS: 100
LAUNCH TIME: 4

Tales are still told of the wild feat that ended the grand brawl at White Fields.

Frozen Sigil

Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.

Mana Cost Mana Cost: 75/75/75/75
Cooldown Cooldown: 50


ABILITY: No Target
PIERCES SPELL IMMUNITY: Yes
RADIUS: 600
DURATION: 30
MOVEMENT SLOW: 10% / 15% / 20% / 25%
ATTACK SLOW: 30 / 40 / 50 / 60

The chill of home!

Walrus PUNCH!

Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing.

Mana Cost Mana Cost: 50/75/100
Cooldown Cooldown: 20/16/12


ABILITY: Auto-Cast, Unit Target
AFFECTS: Enemy Units
PIERCES SPELL IMMUNITY: Yes
CRIT MULTIPLIER: 350%
AIR TIME: 1
SLOW DURATION: 2 / 3 / 4
MOVEMENT SLOW: 40%

It never matters who throws the first punch, only who throws the last.

Launch Snowball

Launch the snowball toward the target.


ABILITY: No Target

Into the great wide white!