Venomancer

Ranged - Support - Nuker - Initiator - Pusher

Overview

15 + 1.75
22 + 2.60
18 + 1.85
19 - 21
285
3.08

Venomous Gale

Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.


Poison Sting

Adds poison damage to Venomancer's normal attacks, slowing movement speed.


Plague Ward

Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.


Poison Nova

A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health. Upgradable by Aghanim's Scepter.



Bio

In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter--one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons--and new deaths to bring.

Stats

25
15
1
Level
1,716
984
492
Hit Points
1,001
514
195
Mana
123-125
77-79
41-43
Damage
15
8
3
Armor
 
1800 / 800
Sight Range
450
Attack Range
900
Missile Speed

Abilities

Venomous Gale

Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

Mana Cost Mana Cost: 125
Cooldown Cooldown: 22


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DURATION: 15 / 15 / 15 / 15
STRIKE DAMAGE: 25 / 50 / 75 / 100
DAMAGE OVER TIME: 0 / 30 / 60 / 90
SLOW: 50% / 50% / 50% / 50%

A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

Poison Sting

Adds poison damage to Venomancer's normal attacks, slowing movement speed.


ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
DURATION: 6 / 9 / 12 / 15
DAMAGE OVER TIME: 5 / 10 / 15 / 20
SLOW: 11% / 12% / 13% / 14%

The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

Plague Ward

Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

Mana Cost Mana Cost: 20/20/20/20
Cooldown Cooldown: 5


ABILITY: Point Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
DURATION: 40
WARD HP: 75 / 200 / 325 / 450
WARD DAMAGE: 10 / 19 / 29 / 38

A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

Poison Nova

A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 200/300/400
Cooldown Cooldown: 140/120/100


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
RADIUS: 830 / 830 / 830
DURATION: 12 / 14 / 15
DAMAGE: 36 / 58 / 81
SCEPTER COOLDOWN: 140 / 120 / 60
SCEPTER DURATION: 14 / 15 / 16
SCEPTER DAMAGE: 58 / 81 / 108

In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.