Witch Doctor

Ranged - Support - Disabler

Overview

24 + 2.90
13 + 1.40
16 + 1.80
27 - 37
305
0.82

Paralyzing Cask

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.


Voodoo Restoration

Witch Doctor focuses his magic to heal nearby allied units.


Maledict

Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began.


Death Ward

CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .22 seconds. Level 3 Death Ward bounces once. Lasts 8 seconds. Upgradable by Aghanim's Scepter.



Bio

A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.

Stats

25
15
1
Level
1,655
933
454
Hit Points
1,477
840
312
Mana
141-151
92-102
51-61
Damage
8
4
1
Armor
 
1800 / 800
Sight Range
600
Attack Range
1200
Missile Speed

Abilities

Paralyzing Cask

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.

Mana Cost Mana Cost: 110/120/130/140
Cooldown Cooldown: 20/18/16/14


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
DAMAGE: 75 / 100 / 125 / 150
HERO STUN DURATION: 1 / 1 / 1 / 1
CREEP STUN DURATION: 5 / 5 / 5 / 5
HERO DAMAGE: 50 / 50 / 50 / 50
BOUNCES: 2 / 4 / 6 / 8

The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

Voodoo Restoration

Witch Doctor focuses his magic to heal nearby allied units.

Mana Cost Mana Cost: 20/30/40/50
Cooldown Cooldown: 0


ABILITY: No Target, Toggle
MANA PER SEC: 8 / 12 / 16 / 20
RADIUS: 500
HEAL: 16 / 24 / 32 / 40

Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments.

Maledict

Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began.

Mana Cost Mana Cost: 120/120/120/120
Cooldown Cooldown: 20


ABILITY: Point Target
DAMAGE TYPE: Magical
DAMAGE: 5 / 10 / 15 / 20
BONUS DAMAGE: 16 / 24 / 32 / 40
RADIUS: 180
DURATION: 12

Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

Death Ward

CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .22 seconds. Level 3 Death Ward bounces once. Lasts 8 seconds. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 200/200/200
Cooldown Cooldown: 80


ABILITY: Channeled, Point Target
DAMAGE TYPE: Physical
DAMAGE: 60 / 90 / 120
BOUNCES: 0 / 0 / 1
SCEPTER DAMAGE: 90 / 120 / 150
SCEPTER BOUNCES: 4 / 4 / 4

Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.