Underlord

Melee - Support - Nuker - Disabler - Durable - Escape

Overview

17 + 2.60
12 + 1.30
25 + 2.90
37 - 43
290
3.68

Firestorm

Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.


Pit of Malice

A deadly pit is conjured at the target location; any unit that enters will be rooted. Each enemy unit within the pit are affected every 3.6 seconds.


Atrophy Aura

Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage. Upgradable by Aghanim's Scepter.


Dark Rift

Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.



Bio

Neither myth nor song exist to tell of their coming.

Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros.

Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.

Stats

25
15
1
Level
2,327
1,396
625
Hit Points
1,292
694
221
Mana
152-158
103-109
62-68
Damage
11
6
4
Armor
 
1800 / 800
Sight Range
150
Attack Range
900
Missile Speed

Abilities

Firestorm

Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.

Mana Cost Mana Cost: 100/110/120/130
Cooldown Cooldown: 12


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RADIUS: 400
WAVE COUNT: 6
WAVE INTERVAL 1
BURN DURATION: 2

The flames of conquest blaze forth from the darkest depths of the abyss.

Pit of Malice

A deadly pit is conjured at the target location; any unit that enters will be rooted. Each enemy unit within the pit are affected every 3.6 seconds.

Mana Cost Mana Cost: 100/115/130/145
Cooldown Cooldown: 32/28/24/20


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RADIUS: 375
PIT DURATION: 12
DISABLE INTERVAL: 3.6

Twisting into the seams of reality itself, Vrogros' manifest hatred paralyzes those who defy his will.

Atrophy Aura

Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage. Upgradable by Aghanim's Scepter.


ABILITY: Passive, Aura
AFFECTS: Enemies
RADIUS: 900
DAMAGE REDUCTION: 7% / 18% / 29% / 40%
BONUS DAMAGE(CREEP): 5
DURATION: 30 / 40 / 50 / 60

To merely stand in the presence of the Underlord is to feel the conviction of battle sapped from one's soul.

Dark Rift

Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at anytime during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Dark Rift goes into cooldown.

Mana Cost Mana Cost: 75/150/225
Cooldown Cooldown: 130/120/110


ABILITY: Unit Target, Point Target
AFFECTS: Allied Creeps
TELEPORT RADIUS: 600
TELEPORT DELAY: 6 / 5 / 4

They come without warning, leaving fire and blood where kingdoms once flourished.