Ranged - Support - Disabler - Nuker - Durable
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage. Upgradable by Aghanim's Scepter.
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely.
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage. Upgradable by Aghanim's Scepter.
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely.
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.