Ranged - Support - Disabler - Nuker - Durable
Lowers the enemy's total damage output and heal reduction.
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely.
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
Lowers the enemy's total damage output and heal reduction.
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely.
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.