Bounty Hunter

Melee - Escape - Nuker

Overview

19 + 2.00
21 + 2.70
20 + 2.50
24 - 38
315
5.94

Shuriken Toss

Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 1200 radius of each other. Upgradable by Aghanim's Scepter.


Jinada

Bounty Hunter plans his next hit, dealing bonus damage and stealing some unrealiable gold.


Shadow Walk

Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will slow the target's movement speed.


Track

Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. You move fast when near the tracked unit and deal critical strikes when attacking it. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.



Bio

When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.

Stats

25
15
1
Level
2,050
1,195
530
Hit Points
1,131
611
247
Mana
130-144
83-97
45-59
Damage
18
11
6
Armor
 
1800 / 1000
Sight Range
150
Attack Range
900
Missile Speed

Abilities

Shuriken Toss

Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 1200 radius of each other. Upgradable by Aghanim's Scepter.

Mana Cost Mana Cost: 150
Cooldown Cooldown: 10


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
TRACK BOUNCE RANGE: 1200

While the shuriken may be small, Gondar's precise aim can cause critical damage.

Jinada

Bounty Hunter plans his next hit, dealing bonus damage and stealing some unrealiable gold.

Cooldown Cooldown: 12/9/6/3


ABILITY: Passive
BONUS DAMAGE: 80 / 110 / 140 / 170

Shadow Walk

Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will slow the target's movement speed.

Mana Cost Mana Cost: 65
Cooldown Cooldown: 15


ABILITY: No Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
INVISIBILITY DURATION: 20 / 25 / 30 / 35
FADE TIME: 1 / 0.75 / 0.5 / 0.25
MOVEMENT SLOW: 14% / 20% / 26% / 32%
SLOW DURATION: 4

The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.

Track

Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. You move fast when near the tracked unit and deal critical strikes when attacking it. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

Mana Cost Mana Cost: 65
Cooldown Cooldown: 4


ABILITY: Unit Target
AFFECTS: Enemy Heroes
PIERCES SPELL IMMUNITY: Yes
SELF CRITICAL STRIKE: 140% / 160% / 180%
DURATION: 30 / 30 / 30
CAST RANGE: 1000
SELF BONUS SPEED: 16% / 18% / 20%

Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.