Melee - Initiator - Jungler - Escape - Disabler
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Charges a target friendly unit with power, giving it a brief burst of movement speed and removes unit collisions. Allows the unit to reach maximum movement speed and cannot be slowed.
Grants Normal Punch. Passive cooldown attack. Causes your next attack to knock a Replica illusion out of them and stun them for up to 2 seconds, 350 distance and 250 damage based on how far you've moved in the past 3 seconds. Max power is reached after 1500 distance moved. Illusions lasts for 5 seconds. Cooldown: 14
Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Charges a target friendly unit with power, giving it a brief burst of movement speed and removes unit collisions. Allows the unit to reach maximum movement speed and cannot be slowed.
Grants Normal Punch. Passive cooldown attack. Causes your next attack to knock a Replica illusion out of them and stun them for up to 2 seconds, 350 distance and 250 damage based on how far you've moved in the past 3 seconds. Max power is reached after 1500 distance moved. Illusions lasts for 5 seconds. Cooldown: 14
Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.