Earth Spirit

Melee - Nuker - Escape - Disabler - Initiator - Durable

Overview

18 + 2.10
17 + 1.50
21 + 3.20
25 - 35
290
3.38

Boulder Smash

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remnant in a 200 radius. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also stunned. Stone Remnants travel further than other units.


Rolling Boulder

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, damaging enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and enemies hit by the boulder will have their movement speed slowed.


Geomagnetic Grip

Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced, and take damage if the gripped target is a Stone Remnant.


Magnetize

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects.



Bio

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.

What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Stats

25
15
1
Level
2,388
1,400
549
Hit Points
1,149
616
234
Mana
143-153
91-101
46-56
Damage
11
6
3
Armor
 
1800 / 800
Sight Range
150
Attack Range
900
Missile Speed

Abilities

Boulder Smash

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remnant in a 200 radius. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also stunned. Stone Remnants travel further than other units.

Mana Cost Mana Cost: 100
Cooldown Cooldown: 22/18/14/10


ABILITY: Unit Target, Point Target
AFFECTS: Heroes
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
REMNANT SMASH RADIUS: 200
DAMAGE: 50 / 100 / 150 / 200
TRAVEL SPEED: 900
DISTANCE: 500 / 600 / 700 / 800
DISTANCE (REMNANT): 2000

It is with the power of a mountain that Earth Spirit strikes his enemies.

Rolling Boulder

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, damaging enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and enemies hit by the boulder will have their movement speed slowed.

Mana Cost Mana Cost: 50
Cooldown Cooldown: 16/12/8/4


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
SPEED: 800
SPEED (REMNANT): 1600
DISTANCE: 800
DISTANCE (REMNANT): 1600
MOVEMENT SLOW: 80%
SLOW DURATION: 0.8 / 1.2 / 1.6 / 2

Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.

Geomagnetic Grip

Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced, and take damage if the gripped target is a Stone Remnant.

Mana Cost Mana Cost: 100
Cooldown Cooldown: 13


ABILITY: Unit Target, Point Target
AFFECTS: Allied Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
SILENCE DURATION: 2 / 2.5 / 3 / 3.5
HERO PULL SPEED: 600
REMNANT DAMAGE: 50 / 100 / 150 / 200
REMNANT PULL SPEED: 1000

Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.

Magnetize

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects.

Mana Cost Mana Cost: 100.000000
Cooldown Cooldown: 100/90/80


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RADIUS: 300
DAMAGE PER SECOND: 50 / 75 / 100
MAGNETIZE DURATION: 6
REMNANT REFRESH RADIUS: 400
REMNANT EXPLOSION RADIUS: 600

At the Earth Spirit's call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.