Invoker

Ranged - Carry - Nuker - Disabler - Escape - Pusher

Vista general

15 + 4.60
14 + 1.90
18 + 2.40
29 - 35
280
1.96

Quas

Allows manipulation of ice elements. Each Quas instance provides increased health regeneration.


Wex

Allows manipulation of storm elements. Each Wex instance provides increased attack speed and movement speed.


Exort

Allows manipulation of fire elements. Each Exort instance provides increased attack damage.


Invoke

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level.

Click the help button to see the list of possible spells.


Cold Snap

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.


Ghost Walk

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.


Tornado

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel


E.M.P.

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after %delay% seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.


Alacrity

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.


Chaos Meteor

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.


Sun Strike

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.


Forge Spirit

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. Spawns two spirits when Quas and Exort are at least level 4.


Ice Wall

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.


Deafening Blast

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.



Biografía

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

Estadísticas

25
15
1
Nivel
1,966
1,130
492
Puntos de vida
1,890
1,032
195
Maná
174-180
108-114
44-50
Daño
11
6
2
Armadura
 
1800 / 800
Alcance de visión
600
Alcance de ataque
900
Velocidad de proyectiles

Habilidades

Quas

Allows manipulation of ice elements. Each Quas instance provides increased health regeneration.


ABILITY: No Target
DAMAGE: 0 / 0 / 0 / 0
HP REGEN PER INSTANCE: 1 / 3 / 5 / 7 / 9 / 11 / 13

Wex

Allows manipulation of storm elements. Each Wex instance provides increased attack speed and movement speed.


ABILITY: No Target
DAMAGE: 0 / 0 / 0 / 0
ATTACK SPEED PER INSTANCE: 2 / 4 / 6 / 8 / 10 / 12 / 14
MOVE SPEED PER INSTANCE: 1% / 2% / 3% / 4% / 5% / 6% / 7%

Exort

Allows manipulation of fire elements. Each Exort instance provides increased attack damage.


ABILITY: No Target
DAMAGE: 0 / 0 / 0 / 0
DAMAGE PER INSTANCE: 2 / 6 / 10 / 14 / 18 / 22 / 26

Invoke

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level.

Click the help button to see the list of possible spells.

Tiempo de recarga Tiempo de recarga: 7


ABILITY: No Target
DAMAGE: 0 / 0 / 0 / 0
MAX SPELLS: 2

So begins a new age of knowledge.

Cold Snap

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

Costo de maná Costo de maná: 100
Tiempo de recarga Tiempo de recarga: 20


ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
FREEZE DURATION: 0.4

Sadron's Protracted Frisson.

Ghost Walk

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

Costo de maná Costo de maná: 200
Tiempo de recarga Tiempo de recarga: 45


ABILITY: No Target
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
DURATION: 100
RADIUS: 400

Myrault's Hinder-Gast.

Tornado

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

Costo de maná Costo de maná: 150
Tiempo de recarga Tiempo de recarga: 30


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
RADIUS: 200
BASE DAMAGE: 70

Claws of Tornarus.

E.M.P.

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after %delay% seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.

Costo de maná Costo de maná: 125
Tiempo de recarga Tiempo de recarga: 30


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
RADIUS: 675
BURN DAMAGE: 60%

Endoleon's Malevolent Perturbation.

Alacrity

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Costo de maná Costo de maná: 60
Tiempo de recarga Tiempo de recarga: 17


ABILITY: Unit Target
AFFECTS: Allied Units
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 0 / 0 / 0 / 0
DURATION: 9

Gaster's Mandate of Impetuous Strife.

Chaos Meteor

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Costo de maná Costo de maná: 200
Tiempo de recarga Tiempo de recarga: 55


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
IMPACT DELAY: 1.3
RADIUS: 275
BURN DURATION: 3

Tarak's Descent of Fire.

Sun Strike

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Costo de maná Costo de maná: 175
Tiempo de recarga Tiempo de recarga: 25


ABILITY: Point Target
DAMAGE TYPE: Pure
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 0 / 0 / 0 / 0
DELAY: 1.7
RADIUS: 175

Harlek's Incantation of Incineration.

Forge Spirit

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. Spawns two spirits when Quas and Exort are at least level 4.

Costo de maná Costo de maná: 75
Tiempo de recarga Tiempo de recarga: 30


ABILITY: No Target
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0

Culween's Most Cunning Fabrications.

Ice Wall

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Costo de maná Costo de maná: 175
Tiempo de recarga Tiempo de recarga: 25


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
SLOW DURATION: 2

Killing Wall of Koryx.

Deafening Blast

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

Costo de maná Costo de maná: 300
Tiempo de recarga Tiempo de recarga: 40


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
TRAVEL DISTANCE: 1000

Buluphont's Aureal Incapacitator.