Keeper of the Light

Ranged - Support - Nuker - Disabler - Jungler

Overview

23 + 3.20
15 + 1.60
16 + 2.30
18 - 25
330
1.1

Illuminate

Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.


Solar Bind

Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.


Chakra Magic

Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldown by a fixed amount.


Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.4 seconds,


Will-O-Wisp

Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.


Spirit Form

Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, allows Illuminate to be channeled by a separate spirit, and grants the Recall and Blinding Light abilities.


Illuminate

Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.


Recall

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.



Bio

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Stats

25
15
1
Level
1,883
1,066
454
Hit Points
1,557
881
299
Mana
138-145
86-93
41-48
Damage
9
4
1
Armor
 
1800 / 800
Sight Range
600
Attack Range
900
Missile Speed

Abilities

Illuminate

Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

Mana Cost Mana Cost: 100/125/150/175
Cooldown Cooldown: 11


ABILITY: Channeled, Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
MAX CHANNEL TIME: 2 / 2.7 / 3.4 / 4.1
WIDTH: 375
RANGE: 1550

Ezalor's hidden light reveals itself in marvelous fashion.

Solar Bind

Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.

Mana Cost Mana Cost: 60/80/100/120
Cooldown Cooldown: 23/20/17/14


ABILITY: Unit Target
AFFECTS: Enemy Units
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
DURATION: 7
SLOW PER 100 UNITS: 4% / 5.5% / 7% / 8.5%
MAGIC RESISTANCE REDUCTION: 15% / 20% / 25% / 30%

Chakra Magic

Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldown by a fixed amount.

Cooldown Cooldown: 20/18/16/14


ABILITY: Unit Target
AFFECTS: Allied Units
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
COOLDOWN REDUCTION: 3 / 4 / 5 / 6

In the same vein, Ezalor bestows his harmony among others.

Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.4 seconds,

Mana Cost Mana Cost: 150
Cooldown Cooldown: 18


ABILITY: Point Target
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
DURATION: 4
RADIUS: 600
DAMAGE: 100

The Primordial light turns the tides of battle in favor of Ezalor and his allies.

Will-O-Wisp

Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.

Mana Cost Mana Cost: 250
Cooldown Cooldown: 60


ABILITY: Point Target
AFFECTS: Enemy Heroes
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
RADIUS: 725
HIT COUNT: 6

Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid.

Spirit Form

Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, allows Illuminate to be channeled by a separate spirit, and grants the Recall and Blinding Light abilities.

Mana Cost Mana Cost: 75/125/175
Cooldown Cooldown: 90/80/70


ABILITY: No Target
DAMAGE: 0 / 0 / 0 / 0
MOVEMENT SPEED: 20% / 25% / 30%

In a flash of light, Ezalor reveals his true nature.

Illuminate

Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

Mana Cost Mana Cost: 100/125/150/175
Cooldown Cooldown: 11


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
MAX CHANNEL TIME: 2 / 2.7 / 3.4 / 4.1
WIDTH: 375
RANGE: 1550

Ezalor's hidden light reveals itself in marvelous fashion.

Recall

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.

Mana Cost Mana Cost: 150
Cooldown Cooldown: 15


ABILITY: No Target, Channeled, Unit Target, Point Target
AFFECTS: Allies
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 0 / 0 / 0 / 0
TELEPORT DELAY: 3

Walk towards the light.