Keeper of the Light

Ranged - Support - Nuker - Disabler - Jungler

Overview

23 + 3.20
15 + 1.60
16 + 2.30
20 - 27
330
1.1

Illuminate

Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.


Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 350 range over 0.4 seconds,


Chakra Magic

Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldown by a fixed amount. Can be cast on enemy, placing a debuff that drains %mana_leak_ct%% of current mana per 100 units moved.


Will-O-Wisp

Summons Ignis Fatuus at the targeted area. Alternates on and off every second. When active, it causes all enemies near it to stare hypnotized at it. Can be attacked by units in or outside of the radius, dies after a certain number of attacks.



Bio

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Stats

25
15
1
Level
1,883
1,066
454
Hit Points
1,557
881
299
Mana
140-147
88-95
43-50
Damage
9
4
1
Armor
 
1800 / 800
Sight Range
600
Attack Range
900
Missile Speed

Abilities

Illuminate

Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

Mana Cost Mana Cost: 150/160/170/180
Cooldown Cooldown: 11


ABILITY: Channeled, Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
DAMAGE PER SECOND CHANNELED: 100 / 100 / 100 / 100
MAX CHANNEL TIME: 2 / 3 / 4 / 5
WIDTH: 375
RANGE: 1550

Ezalor's hidden light reveals itself in marvelous fashion.

Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 350 range over 0.4 seconds,

Mana Cost Mana Cost: 100/125/150/175
Cooldown Cooldown: 14


ABILITY: Point Target
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
MISS CHANCE: 70%
DURATION: 3 / 4 / 5 / 6
RADIUS: 600
DAMAGE: 50 / 100 / 150 / 200

The Primordial light turns the tides of battle in favor of Ezalor and his allies.

Chakra Magic

Restores mana to the target unit and reduces cooldowns of all abilities currently on cooldown by a fixed amount. Can be cast on enemy, placing a debuff that drains %mana_leak_ct%% of current mana per 100 units moved.

Cooldown Cooldown: 20/18/16/14


ABILITY: Unit Target
AFFECTS: Heroes
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
COOLDOWN REDUCTION: 4 / 5 / 6 / 7
MANA LEAK: 4.5% / 5% / 5.5% / 6%
ENEMY DURATION: 5

In the same vein, Ezalor bestows his harmony among others.

Will-O-Wisp

Summons Ignis Fatuus at the targeted area. Alternates on and off every second. When active, it causes all enemies near it to stare hypnotized at it. Can be attacked by units in or outside of the radius, dies after a certain number of attacks.

Mana Cost Mana Cost: 250/350/450
Cooldown Cooldown: 120


ABILITY: Point Target
AFFECTS: Enemy Heroes
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
RADIUS: 725
OFF DURATION: 1.85
ON DURATION: 1.3