Ranged - Carry - Disabler - Durable
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
A mystic snake made of energy jumps from target to target dealing damage. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake deals more damage per jump and returns %snake_mana_steal%% mana based on the targets' total mana.
Creates a shield that absorbs 70% of incoming damage in exchange for Medusa's mana.
When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy. Cooldown: 7.
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical damage.
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike).
A mystic snake made of energy jumps from target to target dealing damage. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake deals more damage per jump and returns %snake_mana_steal%% mana based on the targets' total mana.
Creates a shield that absorbs 70% of incoming damage in exchange for Medusa's mana.
When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy. Cooldown: 7.
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical damage.