Melee - Carry - Escape - Nuker - Disabler - Initiator - Pusher
Tosses a net at the target point, rooting down all enemy units in an area around it.
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for %abilitycastpoint% seconds, dealing damage in both the departure and arrival locations.
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Channels for 0.75 seconds and digs into the ground for 3.5 seconds, dispelling you and causing you to be come invulnerable and untargetable for 3.5. Restores 25% of your max health over that duration. Can’t be cast while rooted.
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Tosses a net at the target point, rooting down all enemy units in an area around it.
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for %abilitycastpoint% seconds, dealing damage in both the departure and arrival locations.
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Channels for 0.75 seconds and digs into the ground for 3.5 seconds, dispelling you and causing you to be come invulnerable and untargetable for 3.5. Restores 25% of your max health over that duration. Can’t be cast while rooted.
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.