Shadow Fiend

Ranged - Carry - Nuker

Vista general

18 + 2.20
20 + 3.50
19 + 2.70
19 - 25
305
2.8

Shadowraze

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.


Necromastery

Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains an additional %necromastery_souls_hero_bonus% bonus souls. On death, he releases half of them from bondage.


Presence of the Dark Lord

Shadow Fiend's presence reduces the armor of nearby enemies.


Requiem of Souls

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed reduced for 0.8 seconds for each line hit. Lines of energy are created for every 1 souls captured through Necromastery.

Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.



Biografía

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Estadísticas

25
15
1
Nivel
2,122
1,229
511
Puntos de vida
1,180
634
234
Maná
143-149
88-94
39-45
Daño
17
10
3
Armadura
 
1800 / 800
Alcance de visión
500
Alcance de ataque
1200
Velocidad de proyectiles

Habilidades

Shadowraze

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.

Precio de maná Precio de maná: 90
Tiempo de recarga Tiempo de recarga: 10


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
RANGE: 200
STACK DURATION: 8

Nevermore's trademark for harvesting souls.

Necromastery

Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains an additional %necromastery_souls_hero_bonus% bonus souls. On death, he releases half of them from bondage.

Precio de maná Precio de maná: 0/0/0/0
Tiempo de recarga Tiempo de recarga: 0


ABILITY: Passive
DAMAGE: 0 / 0 / 0 / 0

Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.

Presence of the Dark Lord

Shadow Fiend's presence reduces the armor of nearby enemies.

Precio de maná Precio de maná: 0/0/0/0
Tiempo de recarga Tiempo de recarga: 0


ABILITY: Passive, Aura
AFFECTS: Enemies
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 0 / 0 / 0 / 0
RADIUS: 1200

Even being near Nevermore eats away at one's soul.

Requiem of Souls

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed reduced for 0.8 seconds for each line hit. Lines of energy are created for every 1 souls captured through Necromastery.

Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Precio de maná Precio de maná: 150/175/200
Tiempo de recarga Tiempo de recarga: 120/110/100


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 80 / 120 / 160
MOVEMENT REDUCTION: 25%

The captured souls of those past slain are released to ravage their former allies.