Shadow Fiend

Ranged - Carry - Nuker

Tổng quan

18 + 2.20
20 + 3.50
19 + 2.70
19 - 25
305
2.8

Shadowraze

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.


Necromastery

Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains an additional %necromastery_souls_hero_bonus% bonus souls. On death, he releases half of them from bondage.


Presence of the Dark Lord

Shadow Fiend's presence reduces the armor of nearby enemies.


Requiem of Souls

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed reduced for 0.8 seconds for each line hit. Lines of energy are created for every 1 souls captured through Necromastery.

Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.



Tiểu sử

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Chỉ số

25
15
1
Cấp độ
2,122
1,229
511
Sinh lực
1,180
634
234
Mana
143-149
88-94
39-45
Sát thương
17
10
3
Giáp
 
1800 / 800
Tầm nhìn
500
Cự ly công kích
1200
Tốc độ vật thể bắn

Kỹ năng

Shadowraze

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.

Mana tốn Mana tốn: 90
Thời gian hồi chiêu Thời gian hồi chiêu: 10


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
RANGE: 200
STACK DURATION: 8

Nevermore's trademark for harvesting souls.

Necromastery

Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains an additional %necromastery_souls_hero_bonus% bonus souls. On death, he releases half of them from bondage.

Mana tốn Mana tốn: 0/0/0/0
Thời gian hồi chiêu Thời gian hồi chiêu: 0


ABILITY: Passive
DAMAGE: 0 / 0 / 0 / 0

Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.

Presence of the Dark Lord

Shadow Fiend's presence reduces the armor of nearby enemies.

Mana tốn Mana tốn: 0/0/0/0
Thời gian hồi chiêu Thời gian hồi chiêu: 0


ABILITY: Passive, Aura
AFFECTS: Enemies
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 0 / 0 / 0 / 0
RADIUS: 1200

Even being near Nevermore eats away at one's soul.

Requiem of Souls

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed reduced for 0.8 seconds for each line hit. Lines of energy are created for every 1 souls captured through Necromastery.

Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Mana tốn Mana tốn: 150/175/200
Thời gian hồi chiêu Thời gian hồi chiêu: 120/110/100


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 80 / 120 / 160
MOVEMENT REDUCTION: 25%

The captured souls of those past slain are released to ravage their former allies.