Slardar

Melee - Carry - Durable - Initiator - Disabler - Escape

Overview

15 + 1.50
17 + 2.40
21 + 3.10
30 - 38
290
5.38

Guardian Sprint

Slardar slithers ahead, moving significantly faster and passing through units, though becoming more vulnerable to damage. At ability level 4, Slardar may move at 700 speed while in the river.


Slithereen Crush

Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.


Bash of the Deep

Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.


Corrosive Haze

Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.



Bio

Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.

Stats

25
15
1
Level
2,343
1,374
549
Hit Points
923
468
195
Mana
145-153
94-102
51-59
Damage
16
10
5
Armor
 
1800 / 800
Sight Range
150
Attack Range
N/A
Missile Speed

Abilities

Guardian Sprint

Slardar slithers ahead, moving significantly faster and passing through units, though becoming more vulnerable to damage. At ability level 4, Slardar may move at 700 speed while in the river.

Cooldown Cooldown: 17


ABILITY: No Target
BONUS MOVE SPEED: 20% / 28% / 36% / 44%
ADDED DAMAGE TAKEN: 15%
DURATION: 12

As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Slithereen Crush

Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.

Mana Cost Mana Cost: 80/95/105/115
Cooldown Cooldown: 8


ABILITY: No Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: No
DAMAGE: 75 / 125 / 175 / 225
RADIUS: 350
MOVEMENT SLOW: 20%
ATTACK SLOW: 20
SLOW DURATION: 2
STUN DURATION: 1.25 / 1.5 / 1.75 / 2

A swift crush of might and water breaks even the toughest of defenses.

Bash of the Deep

Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.


ABILITY: Passive
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
DURATION: 1

Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Corrosive Haze

Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.

Mana Cost Mana Cost: 25
Cooldown Cooldown: 5


ABILITY: Unit Target
AFFECTS: Enemy Units
PIERCES SPELL IMMUNITY: Yes
ARMOR REDUCTION: 10 / 15 / 20
DURATION: 18

Even the strongest armor counts for little when left to the brine of the sea.