Slark

Melee - Carry - Escape - Disabler - Nuker

Vista general

16 + 1.70
21 + 1.70
21 + 1.90
32 - 40
300
2.94

Dark Pact

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage. DISPEL TYPE: Strong Dispel


Pounce

Slark leaps forward, grabbing the first hero he connects with. That unit is leashed, and can only move a limited distance away from Slark's landing position.


Essence Shift

Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.


Shadow Dance

When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.



Biografía

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

Estadísticas

25
15
1
Nivel
1,795
1,054
549
Puntos de vida
998
517
208
Maná
114-122
77-85
53-61
Daño
11
6
3
Armadura
 
1800 / 1800
Alcance de visión
150
Alcance de ataque
N/A
Velocidad de proyectiles

Habilidades

Dark Pact

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage. DISPEL TYPE: Strong Dispel

Costo de maná Costo de maná: 60
Tiempo de recarga Tiempo de recarga: 9/8/7/6


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
DELAY: 1.5
RADIUS: 325

Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.

Pounce

Slark leaps forward, grabbing the first hero he connects with. That unit is leashed, and can only move a limited distance away from Slark's landing position.

Costo de maná Costo de maná: 75/75/75/75
Tiempo de recarga Tiempo de recarga: 20/16/12/8


ABILITY: No Target
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
DISTANCE: 700
LEASH RADIUS: 400

Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.

Essence Shift

Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

Costo de maná Costo de maná: 0/0/0/0
Tiempo de recarga Tiempo de recarga: 0


ABILITY: Passive
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 0 / 0 / 0 / 0
AGILITY GAINED: 3
ALL ATTRIBUTE LOSS: 1

With each strike at his adversaries, Slark's knowledge of their weaknesses improves.

Shadow Dance

When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

Costo de maná Costo de maná: 120/120/120
Tiempo de recarga Tiempo de recarga: 80/70/60


ABILITY: No Target
DAMAGE: 0 / 0 / 0 / 0
BONUS MOVEMENT SPEED: 20% / 35% / 50%
HEALTH GAINED PER SECOND: 5% / 6% / 7%

The hidden Thirteenth is a slippery foe.