Ranged - Carry - Nuker
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every %abilitychargerestoretime% seconds.
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly knocks back his enemies.
Extends the attack range of Sniper's rifle. Can be activated to double the attack range bonus for 1 attack. Goes on cooldown after the attack is used.
Grants Concussive Grenade. Knocks enemies back 425 distance and slowing by 50% and disarming them for 3 seconds. Radius: 375
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every %abilitychargerestoretime% seconds.
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly knocks back his enemies.
Extends the attack range of Sniper's rifle. Can be activated to double the attack range bonus for 1 attack. Goes on cooldown after the attack is used.
Grants Concussive Grenade. Knocks enemies back 425 distance and slowing by 50% and disarming them for 3 seconds. Radius: 375
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.