Tiny

Melee - Carry - Nuker - Pusher - Initiator - Durable - Disabler

Overview

17 + 1.60
0 + 0.00
30 + 3.30
44 - 50
285
0

Avalanche

Bombards an area with rocks, stunning and damaging enemy land units.


Toss

Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage.


Tree Grab

Grabs a tree to whack enemies on the head for a limited number of times. Grants bonus attack range. Attacks deal more damage (increased vs. buildings) and fully splash on units along the way. The tree can be thrown, expending all the charges, to deal your attack to a unit at a distance.


Grow

Tiny gains craggy mass, increases his power and causes his to shrug off debuffs.



Bio

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Stats

25
15
1
Level
2,605
1,598
720
Hit Points
980
512
221
Mana
173-179
120-126
74-80
Damage
3
0
0
Armor
 
1800 / 800
Sight Range
150
Attack Range
900
Missile Speed

Abilities

Avalanche

Bombards an area with rocks, stunning and damaging enemy land units.

Mana Cost Mana Cost: 120/120/120/120
Cooldown Cooldown: 17


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RADIUS: 275 / 275 / 275 / 275
STUN DURATION: 1

Inanimate rock becomes animate when called by the Stone Giant.

Toss

Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage.

Mana Cost Mana Cost: 90/100/110/120
Cooldown Cooldown: 8


ABILITY: Unit Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
RADIUS: 275
RANGE: 1300
DAMAGE: 75 / 150 / 225 / 300

Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Tree Grab

Grabs a tree to whack enemies on the head for a limited number of times. Grants bonus attack range. Attacks deal more damage (increased vs. buildings) and fully splash on units along the way. The tree can be thrown, expending all the charges, to deal your attack to a unit at a distance.

Mana Cost Mana Cost: 20/30/40/50
Cooldown Cooldown: 18/16/14/12


ABILITY: Unit Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
ATTACK COUNT: 5
BONUS DAMAGE: 10% / 20% / 30% / 40%
BONUS BUILDING DAMAGE: 60% / 80% / 100% / 120%
ATTACK RANGE: 350

Sticks and stones break all the bones, with structures sure to follow.

Grow

Tiny gains craggy mass, increases his power and causes his to shrug off debuffs.


ABILITY: Passive
STATUS RESISTANCE: 20% / 30% / 40%
BONUS DAMAGE: 30 / 45 / 60
ATTACK SPEED REDUCTION: 20 / 30 / 40

Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.