Treant Protector

Melee - Support - Initiator - Durable - Disabler - Escape

Overview

20 + 1.80
15 + 2.00
25 + 3.40
62 - 70
280
1.1

Nature's Grasp

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.


Leech Seed

Treant saps life from a random nearby enemy unit every second, prioritizing heroes. Drains health and slows enemies.


Living Armor

Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.


Overgrowth

Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.



Bio

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Stats

25
15
1
Level
2,555
1,529
625
Hit Points
1,082
588
260
Mana
189-197
135-143
87-95
Damage
11
5
1
Armor
 
1800 / 800
Sight Range
150
Attack Range
900
Missile Speed

Abilities

Nature's Grasp

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

Mana Cost Mana Cost: 75/80/85/90
Cooldown Cooldown: 20/19/18/17


ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
MOVEMENT SLOW: 25% / 30% / 35% / 40%

The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Leech Seed

Treant saps life from a random nearby enemy unit every second, prioritizing heroes. Drains health and slows enemies.

Mana Cost Mana Cost: 110
Cooldown Cooldown: 22/19/16/13


ABILITY: No Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 0 / 0 / 0 / 0
MOVEMENT SLOW: 18% / 24% / 30% / 36%
MOVEMENT SLOW DURATION: 0.5
RADIUS: 700
DURATION: 5

Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Living Armor

Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

Mana Cost Mana Cost: 50
Cooldown Cooldown: 26/22/18/14


ABILITY: Unit Target, Point Target
AFFECTS: Allied Units
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 0 / 0 / 0 / 0
BONUS ARMOR: 5 / 6 / 7 / 8
DURATION: 12

The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Overgrowth

Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.

Mana Cost Mana Cost: 200/250/300
Cooldown Cooldown: 100


ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 0 / 0 / 0 / 0
DURATION: 3 / 4 / 5

Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.