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Dota 2 Update - October 18th, 2019

Matchmaking Update:
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- Immortal players can now only party with Immortal or Divine players in Ranked.
- Immortal players will only ever be matched with other Immortal or Divine players in Ranked. This means, for example, that if there is a Divine player in a party with players below Divine, that divine player will as a result never end up in a match with other Immortal players.

Dota 2 Update - October 16th, 2019

- The match quality survey we mentioned in our recent blog post is now enabled. Let's hear your feedback!

- On Friday we reverted the change that reduced the hard limit for MMR party spread in ranked matchmaking. We will be thinking about that change a little more and revisiting it when we are more confident in the change and the alternatives that exist. In the mean time we’ve added a UI indicator when large MMR spreads exist in parties to let players know that being in such parties will negatively impact match quality and queue times.

Dota 2 Update - September 14th, 2019

* Fixed Night Stalker's scepter hitting invisible units and units in FoW
* Fixed Heavenly Grace removing some debuffs it shouldn't

Dota 2 Update - September 6th, 2019

* Reduced the TI Battle Pass Shovel cooldown from 60 to 20 seconds

Dota 2 Update - September 5th, 2019

Over the next few weeks we'll be experimenting with toggling strict solo queue on and off, to see the impact it can have on match quality and matchmaking times. The primary reason we initially added this feature was because there was a much larger discrepancy in motivation between players competing for solo MMR and players competing for party MMR, resulting in a poor experience overall. This discrepancy is not as pronounced now as before, and each option that does a hard split of the matchmaking pools has to be considered carefully as it has a direct influence on the matchmaker's ability to find the best matches available.