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Dota 2 Update - December 18th, 2014

* Coaches and in lobby spectators can now view match details and replays of practice lobby games they participated in
* Fixed an issue where Mac OS X users could not connect to servers reliably.
* Fixed an issue where the first spectator watching a game could time out too early.
* Themed map preference option now available for 1v1, coop bot, and ranked matches.
* Themed map preference is now a soft matching parameter, not a hard compatibility requirement. In ranked, the standard map will be used unless all players have opted into the themed map. In all other modes, the map with the most votes wins, with ties going to the oldest account.

Dota 2 Update - December 8th, 2014

- Fixed various pathing issues when moving around trees
- Fixed Match Ready dialog ignoring clicks sometimes
- Fixed the fifth game in the series popup drawing off the bottom of the screen in the Watch panel

Dota 2 Update - December 2nd, 2014

- Fixed some Courier models not being visible
- Fixed some Courier particles not being visible after the courier died and respawned
- Fixed effigies sometimes drawing in full color
- Fixed Control Groups not saving across sessions
- Fixed Control Groups containing Techies' Remote Mines sometimes selecting all Remote Mines
- Fixed bug causing games discarded by early abandonments to be erroneously listed in match history

Dota 2 Update - November 25th, 2014

- Fixed a case where Elder Titan's Spirit could get stuck in the world when using Eul's and unified unit orders
- Elder Titan’s spirit is now only selectable by the Elder Titan player
- Added new convars for video makers (dota_sf_hud_spectator_override 1 and dota_sf_hud_spectator_graph 0)
- Fixed the Gravestone to display the pro player name if available

Dota 2 Update - November 24th, 2014

- Fixed Coup de Grace effects not behaving properly in FoW
- Fixed Slark losing his existing attack target when casting Shadow Dance
- Fixed False Promise, when cast on an ally, causing the ally to lose their existing attack target
- Fixed a case where control groups were not remembered correctly with Meepo
- Fixed Armlet ticking down when Lifestealer is Infested
- Fixed bug with low-pri abandonment penalty escalation / de-escalation, causing the penalty to jump from 6 to 16 immediately for many players instead of gradually increasing. All players with a penalty greater than 6 have been reset to 6.