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Dota 2 Update - October 3rd 2015

* Fixed a server exploit with Lone Druid
* Fixed being able to cast potions on Towers
* Fixed a bug where items from the Tributes of the Piercing Beak could not be gifted immediately
* Fixed a recent Custom Game stat modification regression
* Added support for dota_silent_roshan

Dota 2 Update - October 2nd 2015

Fixed couriers and wards sometimes having error models
Fixed replays crashing when jumping around the timeline

Dota 2 Update - October 2nd 2015

* Hero and Creep hitboxes no longer have subtle movements while animating
* If a pro player is in a matchmaking game, they will now have a chance to appear on the home page
* The client no longer needs to be updated when league tickets are released
* Improved hexed unit hitboxes
* Fixed some issues with pathfinding (such as clicking around Ice Shards)
* Updated format and colors of chat text for clarity
* Added a new Smart Attack Move option
* Fixed minor tree cliff inconsistencies
* Added button to expose chat options per tab
* Fixed a dedicated server crash with Custom Games
* Fixed various client crashes
* Added MatchID and GameMode to player loading screen
* Ward placement preview now only shows up when placing a ward rather than when sharing them

* Workshop: Added workshop template for first supported ability model: Warlock Golem
* Workshop: Added workshop template for loading screens
* Workshop: Added support for editing attachment points
* Workshop: Added prompt to reload submission sessions
* Workshop: Fixed some UI bugs when navigating back and forth in the workshop dialog
* Workshop: Fixed crash when previewing hero wearable items multiple times
* Workshop: Fixed bug where the wrong model LOD displayed in the portrait when previewing an imported item
* Workshop: Fixed bug where wearable items didn't always animate correctly in the preview window, causing them to clip through the hero model.

Dota 2 Update - October 1st 2015

- Fixed a crash with spectators.

Dota 2 Update - September 30th 2015

- Fixed a bug with the new selection fixes in yesterday’s update that was often causing the selection raycast to use wrong positions, resulting in many cases where hitbox detection was often worse rather than better