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Dota 2 Update - May 9th, 2016

Mirana's Scepter no longer only considers Moonlight Shadow for invisibility.
Adjusted the blue color for Scan in Color Blind mode.
Fixed being unable to progress through Guided Bot Match.
Fixed a bug which disabled fog of war on particles.

Dota 2 Update - May 7th 2016

6.87c:

* Infernal Blade base damage reduced from 40 to 25/30/35/40
* Armlet armor bonus when activated reduced from 5 to 4
* Essence Aura now uses Pseudo-Random Distribution
* Wind Lace cost increased from 225 to 235
* Wind Lace is no longer available in the Side Shop
* Silver Edge now has a 300 gold recipe
* Arc Warden base damage improved by 4
* Vengeful Spirit Intelligence reduced from 15 + 1.75 to 13 + 1.5
* Super Creep gold increase over time reduced from 2 to 1.5 per upgrade cycle
* Beastmaster's Boar Poison no longer pierces Spell Immunity
* Greevil's Greed no longer benefits illusions
* Storm Spirit Intelligence increased from 23 + 2.6 to 24 + 3.0
* Slardar base movement speed reduced from 300 to 295
* Metamorphosis no longer increases Base Attack Time
* Conjure Image damage taken reduced from 425% to 400%
* Stifling Dagger base damage increased from 60 to 75
* AoE Bounty Gold based on level reduced from 8/7/6/4/4 to 6/5/4/3/3 per level
* Grave Chill cast range increased from 600 to 650
* Jinada slow reduced from 18/22/26/30% to 15/20/25/30%

Dota 2 Update - May 6th, 2016

* Fixed being unable to apply Desolator's debuff if the target had the Bloodthorn debuff.
* Scan now supports color blind mode.
* Item Workshop - Fixes to address various problems when submitting ability models.

Dota 2 Update - May 5th, 2016

- Fixed some cases where users could crash the dedicated server instance.
Earlier this week we deployed better reporting of server crashes and using this better data we've already been able to fix three different exploits that a small number of players had been using. The responsible players will be VAC banned and we will continue to closely monitor for server exploits.

Dota 2 Update - May 3rd, 2016

- Fixed some scenarios where the base mana capacity could be lower than intended
- Added the ability to lock items in your inventory to prevent them from combining with other items