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Dota 2 Update - September 8th, 2016

- Improved performance on low frame rate systems.

Dota 2 Update - September 7th, 2016

- Optimized network processing to improve performance on low framerate systems.

Dota 2 Update - September 6th, 2016

- Queued orders for a hero are now cleared if they're behind a channelled ability that is interrupted.
- Improved FoW testing for attack and spell projectiles.

Dota 2 Update - September 2nd, 2016


* Flux slow reduced from 35/40/45/50% to 20/30/40/50%
* Tempest Double now gives a 140 Gold/XP bounty when killed
* Faceless Void base damage reduced by 4
* Disruption cooldown increased from 25/22/19/16 to 27/24/21/18

Dota 2 Update - August 31st, 2016

* Battle Pass owners who played more than 40 games in International Ranked matchmaking now have the option to transfer their final International Ranked MMR to replace their Ranked MMR. This appears under the International Ranked tab inside Play Dota, and will be available for the next couple of weeks.
* Fixed a bug where Hero Damage, Hero Healing, and Building Damage stats were being recorded in match history incorrectly.
* Added Building Damage to the Post-Game Summary Scoreboard (represents damage dealt to Towers and Barracks).
* Fixed not being able to see Spark Wraiths area effect if you do not see the center of it.