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Neutral drops will now always drop only 3 items per tier, rather than having a chance to get more
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Neutral drops no longer have an end period in terms of when they can drop, just a start period (now 5/15/25/40/70). Higher tier items will always roll first
-
Neutral drop rate changed from 10/5/2.5/1.25/etc to 9/6/3
Iron Talon
-
Cooldown increased from 20 to 25
Ocean Heart
-
Health/Mana regen reduced from 10/5 to 6/3
-
All stats increased from 4 to 5
Keen Optic
-
Mana regeneration reduced from 1.5 to 1.25
Repair Kit
-
Moved from Tier 2 to Tier 3
Helm of the Undying
-
Moved from Tier 2 to Tier 3
Tome of Aghanim
Imp Claw
-
Critical Strike reduced from 1.6 to 1.4
-
Damage increased from 18 to 20
Vambrace
-
Moved from Tier 3 to Tier 2 (stats lowered to just the components of the recipe)
Clumsy Net
-
Moved from Tier 3 to Tier 2
-
Mana regen reduced from 3 to 2
Mind Breaker
-
Manabreak reduced from 30 to 20
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Magic resistance increased from 15% to 25%
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Mana steal now only has half effect on creeps
Timeless Relic
-
Debuff duration amp reduced from 35% to 25%
-
Spell Amp increased from 10% to 15%
Witless Shako
-
Now provides +1000 Health and -400 Mana
Spell Prism
-
No longer has an active. Now provides 20% Cooldown Reduction, +12 All stats and +4 Mana Regen
Illusionist's Cape
-
Now increases damage of your player controlled units as well.
The Leveller
-
No longer has a cleave or splash effect. Now has +25% Demolish
Seer Stone
-
Cast Range reduced from 500 to 450
-
Vision range reduced from 800 to 450
Mirror Shield
-
No longer has a 75% chance, instead has a 4 second cooldown.
Woodland Striders
-
Health regen increased from 50 to 70
Book of the Dead
-
Cooldown increased from 75 to 90
-
Duration reduced from 90 to 75
-
Fixed previous summons not disappearing
Phoenix Ash
-
No longer Gives +30 All stats.
-
Health restore reduced from 100% to 50%
-
Now refreshes your non-ultimate abilities upon triggering
Anti-Mage
-
Agility gain reduced from 3.2 to 3.0
Mana Break
-
Mana Break reduced from 2/3/4/5% to 1/2/3/4%
Crystal Maiden
-
Base mana regen from 1 to 1.5
Arcane Aura
-
Arcane Aura magic resistance reduced from 4/6/8/10 to 5/6/7/8
-
Arcane Aura mana regen from 1/1.5/2/2.5 to 0.5/1/1.5/2
Drow Ranger
Multishot
-
Multishot cooldown reduced from 32/28/24/20 to 26/24/22/20
Marksmanship
-
Marksmanship aura increased from 25/30/35 to 30/35/40
-
Marksmanship damage increased from 40/50/60 to 70/80/90
Lone Druid
-
Spirit Bear base attack time increased from 1.65/1.55/1.45/1.35 to 1.7/1.6/1.5/1.4
Talents
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Level 25 Talent reduced from -0.5 Spirit Bear Attack Time to -0.25
Morphling
-
Intelligence from 13 + 1.1 to 15 + 1.5
-
Base strength increased from 20 to 22
-
Attribute Shift stats increased from 1/3/5/7 to 3/5/7/9
Talents
-
Level 10 Talent from +10 Agility to +12
Outworld Destroyer
-
Intelligence increased from 28 + 3.5 to 30 + 4.2
-
Strength increased from 19 + 2.6 to 21 + 2.9
Sanity's Eclipse
-
Sanity's Eclipse mana per charge increased from 30/40/50 to 40/50/60
-
Sanity's Eclipse multiplier increased from 0.4/0.5/0.6 to 0.5/0.6/0.7
Razor
-
Level 10 Agility reduced from 15 to 10
Eye of the Storm
-
Eye of the Storm passive shock damage reduced from 80/110/140 to 60/100/140
Undying
Flesh Golem
-
Flesh Golem slow from 30/35/40% to 40/45/50%
-
Flesh Golem strength multiplier from 30/40/50% to 40/50/60%
Ursa
Earthshock
-
Earthshock slow from 25/35/45/55% 10/25/40/55%
Enrage
-
Enrage cooldown increased from 50/40/30 to 70/50/30
Vengeful Spirit
-
Base agility reduced from 27 to 20 (base damage unchanged)
Vengeance Aura
-
Vengeance Aura Attack Range bonus from 60/100/140/180 to 60/90/120/150
Talents
-
Level 20 Talent reduced from +10 Attributes to +8
-
Level 20 Talent changed from Vengeance Aura Illusion Casts Spells to +200 Magic Missile Damage
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Level 25 Talent reduced from +400 Magic Missile Damage to Vengeance Aura Illusion Casts Spells