Leshrac's four skills all focus on dealing a lot of damage to his enemies in a variety of ways. He is one of the most powerful direct damage spellcasters, and his spells can even out-damage pumped up physical attack heroes late in the game. Split Earth is an area of effect stun. Although new players will find it can be difficult to hit, it has a relatively low cooldown and is sure to cause a lot of pain if it does connect. Diabolic Edict is an extremely effective spell if used well, causing a huge amount of damage if it hits a single enemy hero for its entire duration. Since it deals physical damage, it is excellent at destroying buildings and fighting magic immune heroes. Lightning Storm is a straightforward spell, but since the cooldown period is only 6 seconds long, it is one of the best harassment spells around. In addition, each bounce deals full damage, allowing clever Leshrac players to hit foes from very long range by targeting creeps and letting the lightning bounce to the intended victim. Pulse Nova is Leshrac's final offensive spell, and can potentially deal the most damage of any of his abilities. Although it costs huge amounts of mana to sustain, the damage output of this spell is very high, especially in large battles where it can hit many targets at once.
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Vengeful Spirit is so driven to seek revenge against her foes that she will sacrifice herself if it gives an advantage to her team. Her Magic Missiles stun and damage targets. Releasing Wave of Terror, she exposes an oncoming enemy while shredding its armor and dulling its ability to damage. Her lust for vengeance is contagious: nearby allies feel compelled to deal more damage. Even though she is not a particularly tough or agile hero, she will Swap her position with a key enemy or allied hero in an instant, disregarding her own safety for a promise of sweet revenge.
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A massive leviathan of incredible strength and toughness, Tidehunter is a real tank. Using his Gush skill, he can slow and damage a single target while reducing their armor, allowing him and his allies to pummel the target to a pulp. To aid his close combat skills, Tidehunter has a powerful Anchor Smash spell, which he can use to unleash a devastating area of effect spin attack. A target of Gush who is hit by an Anchor Smash or two is in deep trouble. To protect himself while chasing down and smashing enemies, Tidehunter has a passive: Kraken Shell. This ability reduces all damage from physical attacks by a set number, allowing the Leviathan to wade into combat without fear, ignoring the blows of lesser foes. Kraken Shell also occasionally dispels negative spell effects, making him even more difficult to stop. By far the most feared ability of the Tidehunter is Ravage. This mighty ability allows the Tidehunter to cause immense damage and stun all enemies in a large area around him. This ability is most effective in large team battles, where it is a simple matter to hit the entire enemy team at once with its writhing tentacles, setting up the Tidehunter and his allies for an easy victory.
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Mirana is known for her deadly Arrow, whose stunning impact is greater the farther it has flown. With Starstorm, she can call a deadly rain of stars upon enemies. Her agile mount's Leap carries her swiftly out of ambushes, or lets her swiftly close the distance to a fleeing prey, while gracing her allies with the shared gift of speed. Her ultimate, Moonlight Shadow, enables her to briefly render her entire team invisible, useful for surprise attacks as well as for retreat. Always hard to trap, Mirana is most feared when she is the one doing the hunting.
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Although Weaver may be fragile, he more than counters this weakness with constant bursts of speed and invisibility, along with the ability to periodically deal double damage on attack. He is the master of in, out, and back in. He sends out swarms of beetles which latch onto foes to damage and create chaos. The beetles also reduce his prey's armor, making them vulnerable to team attacks. Finally, Weaver can Time Lapse into the recent past, returning him to the location, as well as to levels of health and mana, that he'd been at 5 seconds prior. Weaver is a paradox--quick and agile, extremely hard to kill due to Time Lapse, but also fragile if caught off guard.
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Anti-Mage's passive Mana Break allows him to deal extra damage and deplete a spellcaster's supply of mana. As he grows into his powers, his Spell Shield makes him more resilient against magical attacks. Meanwhile, Blink gives him the ability to teleport across short distances for superb maneuverability. Seeking out weary casters, he uses Mana Void to inflict immense damage on those who are low on mana. Although Anti-Mage is disadvantaged against casters in the early game, his powers grow quickly, and there is no one better suited for destroying the greatest spellcasters at what ought to be their moment of triumph.
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Lion is a strong offensive spellcaster with excellent disabling capabilities. Although his primary attack spell, Spike, deals relatively low damage, it has a long stun and can hit multiple targets easily. Its low damage is more than compensated for by Lion's Finger of Death, which deals very high damage to a single enemy target. Finger of Death is an excellent finishing spell for injured enemies. Although Spike alone is a good disabling spell, Lion has a second strong disable: Hex. Hex can transform an enemy hero into a critter for a few seconds, allowing Lion and his allies time to finish them off. Lion's spells all cost quite a bit of mana, but he can quickly regain it using Mana Drain. This spell is effective for draining an enemy hero's mana, or giving Lion a quick mana boost from a ranged creep. This hero is a good choice for newer players, but at the same time he is fragile and must walk a fine line between caution and aggression to emerge victorious.
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Beastmaster is a well-rounded fighter, with many tactical options available for all types of combat. Although his physical attacks are melee, he can throw his axes at long range to slice through enemies, dealing lethal damage. His Primal Roar can turn the most organized defense into chaos, allowing Beastmaster and his allies to move in for the kill. His summoning skills serve as effective support for his blitz-style combat. Beastmaster's agile Hawk flies above the battlefield scouting for enemies, and the powerful slowing abilities of his Boar's spines give him time to finish off fleeing foes. A skilled Beastmaster is a deadly foe, capable of fighting any enemy on any terms and crushing them to a pulp.
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Although the Earthshaker is a strength hero, his real power lies in his spells. With a well-placed Echo Slam, he can single-handedly level an entire team if his enemies are foolish enough to bunch together. His Fissure spell is very versatile. While it stuns and causes damage, it also creates an impassible wall of stone, trapping hapless foes between a rock and a hard place. Enchant Totem gives Earthshaker a significant damage boost for one attack, while his passive Aftershock ability causes a minor stun and damage effect every time he casts one of his spells. Although he is one of the more difficult heroes to use to his full capacity, he can be one of the most deadly in skilled hands.
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Mighty Lich is one of the best heroes at controlling a lane, thanks to his Frost Nova and Sacrifice spells. Frost Blast is a strong nuke that slows its target, giving Lich a good harassment tool. Repeatedly casting Frost Blast and harassing with physical attacks is a surefire way to quickly bring an enemy hero to his knees. However, Frost Blast becomes even more dangerous when coupled with Sacrifice. This spell allows Lich to destroy an allied creep and gain mana based on its life. Using this spell helps Lich by giving him limitless mana for Frost Blast, and hinders his enemies by denying them the experience or gold they would have gained from the destroyed creep. By using Frost Blast and Sacrifice liberally, the Lich can quickly force any opponent to retreat from his lane. Later in the game Lich tends to slide into a support role, using his Ice Armor spell to buff the survivability of his allies, and deploying his devastating Chain Frost to damage his foes in team battles.
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